Make different waypoints for each type of units in DOCKS

what the title says.

5 Likes

I second this.

20 characters

2 Likes

the thing with docks is that they are town center, archery range and siege workshop all combined into one.

4 Likes

and market.

20 characters

reminder to the devs

No, just make two new dock types.

A repair dock that can make fishing ships and can have fish dropped off at it.

A market dock that can be traded with.

A war dock that can make ships.

And while we are at it, lets add some more ship types and some ship related stuff, yeah? For example a ship that can investigate wrecks of ships to get gold out of them. And when ships sink in shallow water, they become wrecks. Also, a builder ship to make platforms from the land into the water. To build things on.

:confused:

game war, say investigate it’s game other… ships attack and fish was better

You’d be far better off doing what that guy said in the other thread you made: type in your native language, and let the auto-translate function do the rest. Right now, it’s impossible to understand what you mean, so I’d wait if/until you’re more fluent in English.

私は勉強するために英語で話すようにしています。実践しなければ上達しません。

とにかく、私が言ったのは、これは戦争ゲームであり、難破船の調査は他のタイプのゲームに属するということです。ここでは船が火を放ち、漁をします。

Yep, out of all the QoL additions this is sorely missed and one of the most sensible inclusions. The Dock remains as the only building in the game that creates military, trade and economic units at the same time. Therefore we need # ########## one for trade cogs, one for fishing ships, and one for all other ships. It makes no sense that you send your fishing ships to the same place you want to send your warships.

Edit: omg why is the forum censoring words that are literally words for mechanisms in the game?