In game with more than 2 players (1vs1) relics are a bit useless. You don’t have to fight for them. If you have them is great but it’s not important.
It could be great if relics incomes depends of the number of player or teams.
Actually, relic generate 0,5g per second
I beleive it will became more interesting if relic generate 0,25g*(number of teams or players)/second