As per the subject title, what do you think about making selling/buying at the market individual to each player - specifically for Deathmatch due to the opening resources?
In my view, it’s an overdue change, as taking the market in a 1v1 setting can provide a large advantage over other players, plus in team games it can boost the gold of a lesser capable civ, which can then be slung to teammates and boost their opener.
Whilst you could argue that, if each player had their own individual selling/buying of resources at the market (and this wasn’t globally shared) that it could lead to much larger collective slings to a single and much harder hitting civ, it goes without saying that this makes the strategic aspect much more compelling.
Deathmatch has been on the downward slide for a while now, but it could do with a little injection to refresh it somewhat. It’s a really small change that could have a huge impact on how 1v1 and team games are played out. For example, if a player opted to take market much later in the game and make a push when the other player holds 3+ relics. From a spectating point of view, this would be much more entertaining than the current monotony of waiting for a game to play itself out on an ever so slightly increasing advantage in gold over 30/45/60 minutes+!
Would be good to know what the thoughts are of the devs and other players!
Thanks.
KDanJuro.