Making 3DE more accessible and easier to learn

It is no joke that AoE3, and particularly AoE3DE is the most complex game in the franchise. It somehow makes sense that new players can be scared off by the sheer number of things to learn in the beginning when they start playing. Somehow it appears to me (and I could be wrong here) that new players who buy the game want to jump straight into having fun without doing sufficient homework (art of war, learning unit classes etc) and then they get overwhelmed by everything and leave. This is exactly why making the game F2P cannot have much impact in the long run, because the game is hard and there are no resources IN THE GAME to learn from. So what should be done?

The obvious answer is to learn from the newer games of the franchise and help us out (who am I kidding, World’s Edge doesn’t care, but anyway!):

  1. Add short civ overview videos for all civs - on YouTube there are already such videos by the Official AoE channel on some of the new civs (I remember seeing USA, Mexico, Inca, Sweden). Such videos should be there for all civs. Granted, with 22 civs, this takes time but I think it’s worth the effort. Not many new players will look for a 50 minute long civ overview video on YT after buying the game.

  2. Add Mastery challenges for every civ. Please not 15 per civ like in some new games, but maybe 5 each focusing on the most important aspects of the civ, for example, “Start constructing a bank while in the process of aging up from Exploration to Commerce Age”.

  3. Upgrade the Home screen UI: Have clear, separate tabs for “Play”, “Learn to Play” etc. and things like “Art of War”, the tutorial in one place. Basically, make the Art of War challenges easier to spot, and kind of the first thing people would WANT to do if they’re new to the game. (Also Multiplayer UI needs a revamp but this is not the thread for that)

  4. A new art of war: Also I believe we need a new Art of War challenge for unit identification - the current Land Combat challenge is focused on the basics - musket, bow, pike, hussar, eventually skirmisher and dragoon. But we need one where Caroleans are going up against Prinz Chevauxlegers and stuff like that. This is for my newcomers who don’t understand how to distinguish between a musketeer and a skirmisher (and also to teach them that a strelet is a skirmisher even though it stands like a musketeer.)

Many such suggestions have been made before and I wanted to collect them all together in light of the DLC that may(?) drop “late 2024”. Please feel free to add more suggestions.

I will add that, personally, I prefer these changes over any number of new civs and maps. It is with utter skepticism that I write these things, because even though many of us care deeply about this game, whether the emotion resonates with the higher ups is perenially unknown.

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For a moment I was worried that you would want to make the game into another AoE II, however, I find your suggestions very insightful and reasonable to apeal to a broader playerbase.

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I would like to see the cards separated into categories a bit better, not as bad as on TAD but not just a wall of cards

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The current “art of war” has the same role as AOE2’s William Wallace campaign. It’s too basic. A true art of war is needed.

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Not a fair comparison because all the art of war missions in DE games teach you good player habits. Just that in 3DE it doesn’t teach you how to identify units.

William Wallace teaches you nothing but which button does what.

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Is there a list somewhere of all the different categories of units?

For example, WTF is a ‘hand cavalry’?

Most games are straightforward, you’ve got your melee units, your ranged units, your cavalry and your siege.

What are the kinds of units in AOE3:DE?

a melee unit that is cavalry pretty simple
but I know what you mean, unit Tags are not the most intuitive nad can be all over the place for units like Harquebusiers, Hakkas or Mounted Granaderos

“Good vs all”
Yeah ima ##### about release crabats forever

Yeah I’m exaggerating but the art of war in AOE3 does not really teach much.

AOE2 has a very convoluted counter system just not in the form of tags.

Most tags are for tech/card effects because a tech/card can affect a lot of unit types and more when it comes to team cards, and you cannot enumerate all of the units (unlike in AOE2 where a civ can access only ~3 types of “cavalry”). There are only a few pivotal tags that are used in the counter system. There are very few exceptions in AOE3 where unit looks don’t agree with their roles and counters, but actually a LOT in AOE2

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Another way is more campaigns and historic battles being made that has you playing as each civilization would also be a way to help get people to learn each civilization. This I know is very unlikely to ever happen but one can wish.

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Well, at least the game has “The Art of War.” AoM Retold has nothing but Learn to Play.

I don’t even know how this is possible. This game is so fundamentally dissimilar from AoE2.

You won’t believe it, but mastering of AoE2 is much more difficult for me! I know everything In AoE3.

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An idea: minicapaings/historical maps where you find that “gimmick units”, IE: a battle of Narva scenario where you use the carolean charge to win the challenge agains the russians, a Mexican Alamo mission where you upgrade your soldados to get the battle buster and demolish the texan forts, etc

and a level where mexico gets all Chinaco cards and annihalates an army of all unit types with ease

Yes, more campaigns and historical battles could also be useful
 we are missing historical battles for the Dutch, Swedes, Incas, Italians and possibly an official mod to change the Knights of St. John into Maltese in Blood
 also we do not know if the Baltic DLC in addition to historical and skirmish maps, also includes historical battles in Europe for all European civs
 15 historical battles would be amazing (since it is equivalent to the 3 TAD campaigns)
 it would be good about the Alamo
 American Conquest included it as a mission and here we could play the US Texan Settlers vs Santa Anna’s Mexican Army and Fort Sumter, Antientam, Gettysburg, Atlanta and Richmond to finish with a campaign in the American Civil War would be good too


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Well thats nice but as a new player the Deck, Cards and Shipments/ Unique mechanics of the civs could overwhelm you