I think Return of Rome could be made into a truly independent AoE1 game.
By independent, I don’t just mean having a separate store page or product name. I mean separating RoR from the AoE2 DLC structure, with its own game environment, update cycle, and maintenance.
RoR already has its own DAT, but from what I can see, it’s still affected by updates and system changes in the main AoE2 game. If RoR became an independent game, I think this could reduce that interaction and make the data and update processes of AoE2 and RoR more independent.
This would also help distribute risk. If something goes wrong with the RoR DAT or related systems, the impact could mainly be limited to RoR instead of potentially affecting AoE2 as well. The same would apply in the other direction. Independence wouldn’t make problems disappear, but it could limit their impact.
I think Chronicles could follow the same approach and have its own complete DAT. If the goal is eventually to let Chronicles units fight AoE2 units, that doesn’t necessarily mean Chronicles has to depend on the AoE2 DAT. It may actually be cleaner to make the Chronicles DAT a complete data environment and include the AoE2 units, technologies, or civilizations it needs for compatibility.
Chronicles DAT
├─ Chronicles content
└─ AoE2-compatible content
This would let Chronicles use AoE2 content without making it dependent on the main AoE2 DAT.
The important point is that independence doesn’t mean incompatibility. The products, data, content, and update cycles can be independent while still allowing specific areas to interact when needed. This would also make mod support and long-term maintenance easier to separate, since each product could maintain its own data without automatically taking on maintenance costs caused by changes to another product.
I’m not suggesting completely cutting RoR or Chronicles off from AoE2. I just think their responsibilities should be separated more clearly. Let them interact where necessary, while keeping the rest independent. This would reduce coupling and distribute long-term maintenance risk.
I also realize that AoE1 itself has a somewhat awkward product position, and solving that properly would probably require much larger changes. That’s a separate discussion, though, and I don’t want to mix it into this proposal.
My point here is simple: RoR doesn’t have to remain just “AoE1 inside AoE2.” It could become its own game.