Making units in 2 military building don't split them equally sometimes

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 81058
  • GAME PLATFORM: Microsoft Store

:arrow_forward: ISSUE EXPERIENCED


As you can tell, while having two stables selected and only by pressing Y, the second knight went to the first stable that was already creating an unit instead of the other one wich was free. And this is a issue that can happen with 3 military buildings and more. But, its not the only way it happens as its happened before with town centres while having more than enough food for villagers. The wheel always works and splits the units between the buildings as it should.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 50% of the time / matches I play (FREQUENTLY)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Select 2 building or more
  2. Click Y to create the decried unit
  3. Then the unit only sometimes get created from the correct stable

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

That the units should split between the buildings equally and if 1 knight is 60% done and i queue up a second one then it should go to the free stable not the stable with the 60% knight. Like on PC

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

*No game file because of XBOX

The issue is that when using the Y shortcut the buildings get priority for adding to the queue based on the creation order of the building. The priority should be set to the building with the least units queued, the same way that using the buildings’ wheel for production works.

So say you have stable 1 and stable_2 with stable_1 being the first stable built as in the video. If you have both stables selected and press Y but only have the resources to create 1 knight only stable_1 gets a knight added to the queue. If you repeat this and again have the resources for only 1 knight then stable_1 gets another knight queued. So you will get an unbalanced queue with stable 1 having 2 more knights in queue than stable_2. So this will commonly occur if a player is trying to produce from multiple production buildings of the same type and but does not have enough resources floating to add to the queue of each building every time ‘Y’ is pressed.

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