Madagascar!
Yes, that big island off the coast of Africa, the one with the lemurs and Baobab tree roads and whatnot.
I’m no here to talk about the flora and fauna though, although I’d love to see one or more random maps set in the island as well.
No I mean the people living there.
Why do I find this island so interesting and special as to open a new civ design thread?
Well, this…
(Here’s the rest of the article if you want to keep reading.)
Well, they were an industrial power. One of the very few that existed outside Europe during this time period. Well, the Merina Kingdom was one at the very least, but more on that later, let’s talk about my civ design.
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Civilization bonuses
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Starts with a Livestock Market Builder, a House Builder, a Zebu Cattle with 400 food, and 6 additional Zebu Cattle with 135 food; all Trading Post sites visible
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No villagers, specialized buildings gather resources, houses construct buildings.
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Can trade livestock in the Livestock Market for wood, coin, or influence
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Choose Alliances to advance in Age
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Minor civilization units, technologies, and Mercenaries’ costs are replaced by influence. Native warriors are upgraded automatically.
Techtree
**
Town Center**
-Labor Camp Builder
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-Fortified Cities
-Stranger’s Quarters
-Blockade
-Spies
Labor Camp - Name Pending. Basically replaces the house, providing 10 population, but also constructs any building, such as:
- Town Center
- Labor Camp
- Lumber Camp
- Mining Camp
- Tranoambo
- Livestock Market
- War Camp
- Port
- Watch Tower
- Palace
- Levied Bowman
- Levied Spearman
Livestock Market
– Zebu Cattle
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- Hardened Iron Axes - Selective Logging - Blackwood Trade - Ebony Exports
- Placer Mines - Amalgamation - Gold Purification
- Tribal Societies - Royal Hunters
- Selective Breeding
- Royal Banquet
- Transhumans
- Cow Loans
Field
Tranoambo - Granary Replacement. Still does what the Granary normally does, but also they can gather food from all sources and can build fields as well.
-Field
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-Village Dogs - Snares
-Subsistence Farming -Swing Plow - Vegetable Carbon
-Crop Rotation - New World Crops - Cash Crops
-Large Scale Farming
- Tantara Ni Andriana: The next Alliance you research, or are researching, will Age Up 50 seconds faster.
- Kabarye Advisors: Mpanandro further boost gather rate for camps.
- City Walls
- Fanompoana Labor: Rate at which your Camps produce Influence is increased.
Mining Camp
- Tantara Ni Andriana: The next Alliance you research, or are researching, will Age Up 50 seconds faster.
- Kabarye Advisors: Mpanandro further boost gather rate for camps.
- City Walls
- Fanompoana Labor: Rate at which your Camps produce Influence is increased.
Lumber Camp
- Tantara Ni Andriana: The next Alliance you research, or are researching, will Age Up 50 seconds faster.
- Kabarye Advisors: Mpanandro further boost gather rate for camps.
- City Walls
- Fanompoana Labor: Rate at which your Camps produce Influence is increased.
War Camp
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Zazavao: Azap sort of unit, Pikeman with a ranged attack that’s good against Light cav.
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Voromahery: Strong, tanky musketeer, has slight multiplier against all cav in range.
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Felika: Skirmisher.
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Maranitra: Merina Royal Palace Guard. Attacks with exploding Javelins which act as grenades, obtains a multiplier against artillery when upgraded in range.
Port
- Fishing Canoe
- Battle Canoe
- Cannon Boat
- War Dhow
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- Gill Nets - Long Lines
- River Skirmishes
- Heavy Riverboats
Wall
- City Walls
Watch Tower
- Colonial Swashbuckler
- Colonial Gunslinger
- Colonial Oppressor
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- Nomadic Bandits
- Sentry Tower → Guard Tower
Palace
- Levied Gunner
- Kongorevo: Small portable mortar that fires rockets which deal negligible damage, but stuns enemies it hits.
- Mercenaries
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- Imported Cannons → Local Production: Rather than improving their cannons so they cost less influence, they just improve them so they can train them for regular resources.
Alliances
| Column 1 | Column 2 | Column 3 | Column 4 |
|---|---|---|---|
| Sakalava | (II) 1 Native Embassy Builder and 300 Influence (III) 7 Fihitra (IV) 9 Fihitra (V) 17 Fihitra | Sakalava Fihitra available at the Palace and Native Embassy. Sakalava Rebiki Dance Battles and Sakalava Fitampoha Rites available in your camps. | |
| Merina | (II) Camp Builder and 100 Food, 200 Wood and 200 Coin. (III) Camp Builder and 200 Food, 200 Coin, 200 Wood. Coin. (IV) Camp Builder and 300 Food, 300 Coin, 300 Wood. V) Camp Builder and 700 Food, 700 Coin, 700 Wood. | Kingdom Builder available at Town Center. Sacred Guns and Forges of Amoronkay available in your camps. | |
| Betsimisaraka | (II) 7 Goats (III) 7 Semi-Fattened Goats (IV) 9 Semi-Fattened Goats (V) 18 Semi-Fattened Goats | Goat available at the Livestock Market Betsimisaraka Kabary and Betsimisaraka Ancestors of Mankind available in your camps. | |
| Pirates | (II) 2 Watch Tower Builders. (III) 2 Watch Tower Builders, each Watch Tower spawns a small Treasure. (IV) 2 Watch Tower Builders, each Watch Tower spawns a medium Treasure. (V) 2 Watch Tower Builders, each Watch Tower spawns a large Treasure. | Pirate available at the Watch Tower and Privateer available at the Port. Libertatia and Letter of Marque available at your camps. | |
| Swahili | (II) 1 Mosque Builder and 400 XP. (III) 1 Mosque Builder and 600 XP. (IV) 1 Mosque Builder and 1000 XP. (V) 1 Mosque Builder and 2000 XP. | Prangi available at the Palace. Coral Construction and Kilwa Chronicle available at your camps. | |
| Indians (available for Fortress Age) | (III) 1 Indian Market Builder and 500 Influence. (IV) 1 Indian Market Builder and 800 Influence. (V) 1 Indian Market Builder and 2000 Influence. | Mahout Lancer and Howdah available at the Palace. Goa Followership and Good Will Agreements available at your camps. |
| Column 1 | Column 2 | Column 3 | Column 4 |
|---|---|---|---|
| Javanese (Available for Industrial Age) | (IV) 10 Javanese Spearmen and 2 Cetbang. (V) 20 Javanese Spearmen and 4 Cetbang. | Javanese Spearmen and Cetbangs available at your War Camps. Kraton Guards and Lantakas available at your Camps | |
| French (Available for Imperial Age) | (V) 1 Arsenal Builder and 6 Gendarmes | Gendarme Available at the Palace. French Napoleonic Era and French Army available at your Camps. |
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Prangi: Mercenary Abus Gun, but twice the stats like a normal mercenary, not like the Cannoneer.
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Fihitra: Native unit, similar stats to Line Infantry.
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Rebiki Dance Battles: Training Infantry units generates Influence.
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Fitampoha Rites:You gain Influence from each unit you’ve lost so far.
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Sacred Guns: Gunpowder Infantry gain +10% attack and hit points.
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Forges of Amoronkay: Sends a Tin Prospector Wagon for every 5 minutes of gameplay, up to 30.
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Kabari: Significantly buffs your Hero in combat and it gains an aura that buff hit points.
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Ancestors of Mankind: Each Hunting Camp spawns 3 Lemurs.
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Libertatia: Sends a Corsair Captain, who can build Town Centers and Trading Posts, Town Centers gain the ability to Spawn Treasures.
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Letter of Marque: Upgrades Pirates to Buccaneers, which get +12 Line of Sight, a ranged attack and can gather crates, Privateers generate 0.5 gold per second; Buccaneers and Privateers get +3 attack multiplier against treasure guardians and can collect treasures with doubled resource and XP yield.
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Coral Construction: Constructing buildings provides 10% of their cost in coin and influence.
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Kilwa Chronicle: Receive again all income you’ve obtained from Trade Routes so far, doubles the yield of trading posts.
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Goa Followership: Each subsequent shipment will bring a Villager.
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Good Will Agreement: Elephants take less population space and are cheaper.
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Kraton Guards: Pikemen get +20% attack and hit points.
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Lantakas: Artillery, buildings and ships get +15% attack.
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Napoleonic Era: Enables the training of 20 Sans-Cullotes in Town Centers and Napoleon Guns at the Palace.
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French Army: Ships 15 Gendarmes















