Maltese Fixed Gun is OP

This thread gives me ptsd from this post:

Kinda the opposite yet the same.


Remember that fixed guns have minimal radius to attack, so if you get below them, and they have no defenders, they are dead.

Testing it, it seems to be around 18 range from the middle of the fixed gun, in the photo, the highlighted changdao is the closest unit they can attack (Further than I imagined, 18 minimum range is a lot, keep that in mind when you make walls around them).


If you struggle with fixed guns, here are tactics that counter them:

  • Cavalry (They take 3/4 of the damage, and they are fast, so it’s easier to get inside the minimum range)
  • Infantry (Use fast infantry in separated regiments and staggered formation, they may kill some, but not all)
  • Artillery (From the multipliers, they can tank a good ammount of shots from fixed guns, age 3 falconets take 5 shots to die)

Some top units that destroy fixed guns the best are:

  • Monitors (They out-range the fixed guns with the ability, and if the fixed gun is distracted attacking something else, you can get close as well, takes 4 shots to take down a monitor)
  • Oprichnicks (They take less than a 10th of the damage, they are fast and have high siege)
  • Culverins and mortars (Takes 7 shots to kill either of them, and they both have multipliers + range to take on fixed guns)
  • Pikemen (Yes, infantry, yes, weak, but if you use emu tactics to ambush it, then the fast movement speed and high siege of the pikemen will shred the fixed gun, micro intensive though; Tip → Guard pikemen can use cover mode to survive 1 shot)

I’m using raw stats to make all the references, but even with upgrades, the same counters apply.

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