I recently made a post about reworking the Maltese civ, and through the discussion we had there, I realized maybe it need less of a change then I thought—but there are still a few (or several) things I still think need changed. The main thing being the Maltese lategame comp Not being their base army (xbows, sentinels, fire throwers, ect.) but instead being the Order units. This is already somewhat how it is due to their basic comp being SO weak lategame; but I’d rather it be that way because the Order Units are actually good. So here we go—
Auvergne: age 1, 500 food—ships 1 Hospitalar Knight 5 cattle, and a feeding pen, enables you to build cows and makes them trickle coin when tasked to a feeding pen. The point of this card is to represent Auvergne (which was one of the Tongues) and it’s cattle/dairy production. The coin trickle would also help with Malta’s struggling lategame economy (due to 1 factory), in a fun and different way.
Germany: same as it is now.
Provence: age 2, 500 wood—ships one commandery and 10 Order musketeers.
I couldn’t really find anything extra special about Provence (militarily), but it is a mountainous area so maybe it could make your musketeer-type units faster? Other then that due to these being French musketeers they would gain combat promotion age 3 or 4.
British: same as it is now.
Italian: age 3, 1000 wood—ships one commandary and 10 Order Schiavone.
Portugal and Castille: 1000 wood—ships one commandary and 10 Order Dragoons, gives +1 range to Dragoons.
Aragon: age 4, 1500 wood—ships 12 Order Lancers with Cabalerros enabled.
France, age 4, 1500 wood—ships 1 commandary and 8(?) Order Cuirassiers, grants hussars additional armor, but decreases their speed.
The Russian Tongue becomes a unique “revolt” to represent much of the Order moving to Russia after Malta was lost.