Can you make a banner like all DLCs get? For this mod. It will help people get psyched up.
Hey, I knows a guyâŠ
I really liked some of the bonuses. Could they get âCamelâ civ tag? You gave them old Indians bonus +1PA for Camel Rider. And I believe you will move boxi/poxi/Mounted Trebuchet from Khitans to Tanguts. So Camel classification will be justified. On the other hand, we donât have any âEconomyâ tag for any civ yet.
Itâs already present in the mod as their designation
The civs have overall been updated. Iâll post them in here, as I cannot edit posts beyond a certain age sadly.
Here are the new civ bonuses!
Not going to post the whole tech trees in one post, as I am pretty sure there is an image limit per post. Plus some edits do need to happen.
On that note. These bonuses and UUs are subject to change. This is just the first version of the post-Patch civilisations for the mod. In fact we have some changes planned soon, like a name change for one of the unique units.
I guess itâs Bai Li? All other unique units are named in English or simpler words
What civs are getting replaced for your mod civs?
Yes. We went with Bai Li as it was a fairly simple name. But turns out itâs causing confusion. So the next major update will rename it to Luojuzi.
We are also close to getting female Tibetan villager lines into the game as well.
iirc, Vikings, Britons, Aztecs, Maya, Inca.
All civs that would never have encountered any of the other civs we are adding. We wish we could override the Three KIngdoms, but that sadly does not seem to be possible at this point in time.
A question for the creator of the mod will intro , outro or dialog from the game have a voice or will be just text?
Burgundians Vineyard as a free civ bonus? I hope the number is lower than Burgundians. Also could you not think about something more unique? Love early access to Architecture. Lacquered Armor will probably better if it reduces damage as a percentage. And I personally donât like the Imperial Age UT as I hate the charge mechanics.
I dont really get shy you decided to replace the Jurchen while kerping so much stuff from the base civ. They also seem evwn weaker than base game unless the Cav Archer play ends up being easy to pull off. You also kept the Thunder Clap bombs which is probably my least favourite thing of the oficial civ because of the delayed effect
I still dislike the Tangut bonuses unless you have given them more archer and inf techs. Their UT will be stupid umless it has a cap
Bai seems too weak overall. Their eco sucks amd their mil bonus is nice but not great
I really like Khitans and they seem pretty balanced overall, I guess superheavy steppe lancers can represent that they fielded heavier cav than their feolow steppe nomads
Tibetans seem OP, but I dont think I need to tell you that with how Khitan are performing
Ovrrall I think most stuff is good
Pretty sure hes just scrapping the DLC civs he doesnt like since Jurchen bonus also overlaps with Poles.
Tbh I dont mind it, Burgundians are somewhat of a Frank clone, although not as much as Sicily
At the moment they are just text.
But we are hoping to get voice actors for them. We may have found someone to play Wu Zetian, so fingers crossed.
Iâm not sure off the top of my head. But do remember itâs their only land one.
Itâs based on Bai tea farmers selling their wares. I thought of that and this bonus before remembering the Burgundians had it for a UT.
We kept what we liked from the Jurchens. Honestly, this civ had a troubled development for us, and the official one has a better direction. Which we used to base this one off of.
The mod Iron Pagoda makes the official one look like a joke. Trust me, this thing hits like a freight train.
Itâs accurate for what they did. Ours is just more focused on things they actually used them for (also we made ours firstâŠ).
Their tech tree is of course up for debate. They are a bit of an experiment, but weâre hoping for more feedback on how the civ plays.
It does. This isnât the PortugueseâŠ
The civ has a broad tech tree and a decent UU. We will see how they turn out once they are fully implemented into the mod.
We have had a lot of positive comments about the Khitans elsewhere. So good to know this civ is settling in well.
The civ design was based on archeological finds, rather than just Song writing about them.
Funnily we copied their 10% bonus to play it safe, in case the Pastures were too weak. But clearly thatâs not the case, and the Tibetans will likely be changed to make them not insane. But if the Pastures get weakened, we might have to do more.
She
Yeah. And it sounds too strong. I donât know the number. Since Poles with 33% is literally the strongest in melee, I assume it wonât be greater than 20%.
Other than the TB being copy paste of Turks, this looks solid. Although I must say I like existing Jurchens eco bonus more than yours. Extra ranged CA is something I proposed for Khazars. Wonder why this bonus is not used yet.
Just assume itâs balanced. And if itâs not, we can adjust it. Weâve made some quick turn-arounds on balance before, and can do it generally quicker than AoE2 devs can.
All the UUs for example got extensive testing.
Yeah I forgot the Turk team bonus. Iâm currently trying to think of a replacement.
Extra range CA is technically used with the Magyars. But they just get extra attack as well, and itâs just a pure power boost. Here itâs supposed to be used so the CA can fire over other Jurchen cavalry.
Oh okay, if you want them to play hwavy into the UU I think they may be quite good
Fair enough
Ej I feel like you still, need to give them a bit more. The Wu have a great tech tree and they are still baoanced ish
But fine
Oh I would love to know your sources if you have something online to share
Either way yeah I really like them
Oops my bad. I dont knowbhow I got that wrong, I knew that already
I feel like it kicks in way later than their current bonus and its paired with a weaker eco
Either way stable units arent what the civ is meant to do, since she seems to want the civ to go for CA or the UU
waaaaaaaitâŠdumb question, are Khitans and Jurchens overwritable? are spartans, athenians, and/or aecheminds overwritable? If Khitan and Jurchens are overwritable and BfG and the 3k civs arenât overwritable, thatâd be about the most direct evidence that the 3k civs werenât supposed to be part of the base game.
Assets and what not sure are nice evidence, but if those three civs are coded and implemented different to the other 47, but similarly to BfG thatâd be pretty hard to refute.
None of them can be overriddenâŠwithout buying the DLC. So weâre not doing it.
I wonât question your knowledge on the history of China/East Asia. But was they really that Camel heavy civ irl? Or it is a design choice to differentiate from Jurchens and Khitans?
If you want to stay within gunpowder theme, âGunpowder units -1 minimum rangeâ. If they donât have CG and gets Lu Choang instead, this will apply only to BBC. I think that is not too bad.
It would apply to rocket carts as well.
Bactrian camels are never suitable for use as shock cavalry, but they were used to carry loads for the army.
Xi Xia did make extensive use of Bactrian camels, especially in the later period when the supply of horses was tight. The Alxa (or Alashan) region controlled by them was the main Bactrian camel producing area in China, and still is today.
If it were up to me, I would name the UT âAlxa Camelsâ (just similar to Maghrebi Camels), and have it reflect the sturdiness of their camels, like allowing camel units to take less damage by for example -20% from cavalry and archers. The trample damage birngs too much image of shock cavalry and canât benefit their camel trebuchets, maybe can be reserved for an African or Middle Eastern civ.
By the way, if people want to call the camel trebuchet in its historical name, I think it should be spelled âPoxiâ instead of âBoxiâ.