Mangonel's main projectile doing 1 damage after projectile's owner dies

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 185872
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Projectile Mangonel (Primary) does 1 damage when the owner of the projectile dies.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Make Mangonel/Onager/Siege Onager and small units you can bunch together

  2. With the mangonel-line unit attack directly or with attack ground the bunched up units and immediately after delete the mangonel-line unit.

  3. Check the HP loss of the bunched up units.

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

The projectile should have the attack properties defined in the appropriate unit at all time.

I want to additionally mention the secondary projectiles “Projectile Mangonel (secondary)” are doing damage to friendly units, but I don’t know if this is intended behavior or not.