So I went and generated like 20 odd maps and took a look at each players spawn and I noticed that the south to east positioned player is very commonly very open, where the player located to west to north is having their base surrounded by multiple patches of forests.
Could you maybe take a look to balance this out?
I personally am just going to go ahead and ban this from my ranked pool as it looks to me highly imbalanced, if it is a map that’s advertised to be aggressive but in certain cases it actually gives an easy choice to one player to full wall very easily.