For me it is fine to nerf sepoys if we buff rajput properly. I feel the PUP update is not a significant buff, as it barely increase their dps.
I would compare rajputs with halberdiers, as they cost roughly the same in vil/s and have roughly the same dps against cavalry:
rajputs are available one age earlier than non dutch halberdiers
rajputs move faster ( 5.5 vs 4.25)
halberdiers have +33% hp
halberdiers have +10 damage vs non cavalry (pre PUP, after the attack buuf is compensated by attack speed nerf)
halberdier have better cards, rajputs “only” got a +30% damage in age 2 and +5% hp in age 4, which kind of sucks for a squishy unit
rajput cost wood, making them uninteresting for long games ( treaty and team game supremacy)
So actually rajputs are good in supremacy age 2, especially when using wood crates. But as soon as you are in age 3, you really wish you had a standard halberdier.
I think is not that India players forgot that there is something else than sepoy+gurkha+siege ele, but more that they wished there were something else.
Even though I feel the nerfs (sepoy+karni) will hit the civ very hard, I am not that concerned yet because India seems to have a big player base, despite not being nearly as healthy as Britain and China.
Stop him before he does and if you fail use all you have is the spies from the consulate to farm him or else defeat. Other solution go to 4 age and use urumi. I think they should have an anti mercenary mercenary or anti mercenary unit like the Japanese with ninjas (which they don’t need because their units are ops). I don’t think they would be able to spam huge mercs I think they can still keep mercs although difficult when they have too many
Overall musketeers without bayonets (or spears) having less cav multiplier seems like a good change to me. Sepoy used to be the only exception.
Balance wise they could make other counter cav units more viable.
They aren’t done for they are still very good in ranged combat. They are marginally worse in melee. Sepoys were just completely overshadowing everything india had (india has like 4 units that deal bonus damage to cav). And mass sepoys were simply OP in supremacy, good damage in melee and range and trivial to mass.
Doesn’t india have arguably the best light cav with the best shipments for said light cav in the Howdah? Pretty sure most other civs cant fight off an Ottoman FF sipahi/Mam push with one shipment. Really, this kinda justifies the rework - so much focus on the sepoy as an all pupose unit peeps forget about the specialists.
Coz the zamburaqs are absolutely useless, rajputs will perform better against elmetti, no other use case to use them, and the howdah is a great anti-cav but it cant hold the lines, and still have its limitation, none of these can become the goto unit of India.
So the obvious cost and pop effective choice was sepoy, it was not overperforming it was jack of all, master of one. but now its master of none.
The sepoy age 4 card now also improves attack and hp by 10% and they recieve less from the imperial tech so that’s a buff to late game sepoy in supremacy getting that upgrade earlier without needing imperial.