Maybe is needed a x3 x6 or x8 in the replay speed?

I feel a bit boring for having to wait to long while watching the replays, i want to see something specific in the game replay and then i have to wait too much time. Anyone feel the same about this? maybe need more settings for the replay UI.

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100% agree. And also a possibility to rewind replay.

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I agree, faster replays is a must.

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Yeah there’s absolutely no “maybe” about this, this is definitely needed. Especially if the game wants a large healthy scene of non-live casters and coaches. T90 is able to do what he does in aoe2 in part because he (and his helpers) can speed through games to decide if they’re worth casting. A player like Survivalist can do the amazing rec reviews he puts out because he can speed through the more boring bits.

And yeah, the case you described about reviewing one’s own games and wanting to see a specific time becomes incredibly painful if you can’t fast forward. It makes reviewing your games to help get better much harder, and in turn makes it harder to improve at the game.

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Yeah ur right, and using the button for fast speed we dont really now how fast it is and u can still clicking infinite with out addings more speed so, why? haha need a more specific options for this

The reason why those features don’t exist is that they are not easy to implement.

The way replays work is that they save every action a player is doing but nothing else.
The game engine just reruns the same set of actions and with the same seed for randomness the results are the same. But since the replay has to simulate everything you need really powerful hardware to run it faster. And running at the PCs limits might cause synchronisation errors making the replays act differently then the actual game.
That’s all fixable but it takes a lot of work. Most people would rater have the developers improve the game itself and fix synchronisation errors that happen in actual gameplay.

For rewinding it’s a similar story. You can’t just make everything go backwards.
There are methods like making saves of the whole state of the game in regular intervals so you can easily jump back to those states, but that would make the process of saving replays cost more performance with makes the game worse and it still requires a lot of optimisation to allow to quickly jump to a point in the timeline without having a loading screen.

It’s all doable but they are currently busy with the Arena of Gods and the Immortal Pillars DLC.

Strange are these reasons you brought up, because the old AoM didn’t have this problem. It also captured all the players’ movements in the replay. In fact, it went much further; it showed where you clicked, when you clicked, and the screen simply repeated all your movements.