Hi all, its been 3 years since the game DE version was launch and many more years since the original was launched in 2010 if im not mistaken.
Combat and balance has been a constant topic of “debate” for a long time, the things I bring foward today may or may have not been discussed before. Without futher blabla lets get into it.
I understand that part of the “issue” with them is the period in which the game settles, a period of time in which most european powers change from having heavily armored units to gunpowder, thus shields and armor lost its usage and those many armies had lots of reforms.
The Issue I vs Cav
To put it simple most if not all Melee infantry units have bonus vs cavalry (x3 vs Cavalry, for ex.). Think of a melee unit, it probably has this, Doppelsoldner, Samurai, Jaguar Knight, Rodelero, Hospitalier, etc.
As a plus, most musketeers have it too, so what are pikemen and halberdier for? Lets do some maths
- Doppelsoldner has 20 attack and x3.0 vs Cav = 60
- Pikemen has 8 attack and x5.0 vs Cav = 40
- Halberdier has 28 attack and x2.0 vs Cav = 56
Pikeman are famous for being a cheap unit, true. In some or many cases they are massed vs a musketeer or rodelero/doppelsoldner that cost gold, more rss or both.
Note: Of course other things should be taken in consideration as cards, civs bonuses, unit avaliability, cost, etc.
I understand that some civs dont have pikemens, halberdiers or both. For example Germany doesnt have halbardiers, however I have to make notice that Doppelsolners used halberdiers too.
Melee infantry that doesnt wield a spear/pike/halberdier should not have vs cav bonus (or not have more than 2 bonus), but instead vs infantry be it light, ranged, heavy, etcetera. As they specialize in melee, should be weak vs cav, strong vs all infantry in close combat. Yeah it will be complicated.
This will be a serie of posts, will post links down bellow:
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