# Mezo-Americans AOE4?

**URL:** <https://forums.ageofempires.com/t/mezo-americans-aoe4/226520>\
**Category:** IV - Discussion\
**Created:** [March 9, 2023, 4:54pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520 "2023-03-09T16:54:11Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Ange](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/ange/32/135799_2.png) [@Ange](https://forums.ageofempires.com/u/Ange)\
**Post date:** [March 9, 2023, 4:54pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/1 "2023-03-09T16:54:11Z")

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So, I know that AoE4 is based around the medieval period LOOSELY but I was wondering if there’s any plans or thoughts about adding in some of the Native American or rather Mezo-American factions like from Age of empires 2. You know the Aztecs, Mayans, and the like. I personally always played Aztecs as a kid and am just curious if there’s any word on that?

Just wondering.

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**Author:** ![AndyPXIII](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/andypxiii/32/27745_2.png) [@AndyPXIII](https://forums.ageofempires.com/u/AndyPXIII)\
**Post date:** [March 9, 2023, 5:26pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/2 "2023-03-09T17:26:12Z")

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It would be a shame if the answer were no.

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**Author:** ![Kameho3743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/kameho3743/32/116444_2.png) [@Kameho3743](https://forums.ageofempires.com/u/Kameho3743)\
**Post date:** [March 9, 2023, 9:17pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/3 "2023-03-09T21:17:14Z")

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Currently no hints at that. But after the Malian release and showing them having a quite considerable amount of unique mechanics and quirks. (such as stealth and no-armor units)

It is not a impossiblity.

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**Author:** ![Ikemenkami](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/ikemenkami/32/132276_2.png) [@Ikemenkami](https://forums.ageofempires.com/u/Ikemenkami)\
**Post date:** [March 10, 2023, 9:37am UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/4 "2023-03-10T09:37:14Z")

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大力支持美洲原住民。文明特色的設計自由度會高很多。看看某些設想新文明的建議，他們連數據都設定出來了。我真不知道連平衡測試都沒有的情況下，是怎麼拍腦袋決定數據的。若是沒按照牠們的設計，恐怕會像鄂圖曼一樣，遭到狂熱粉絲攻擊。  
美洲原住民的獨特機制可以借用常見的經驗值設定，擊殺敵方單位能累積經驗值。當然，名義上借用美洲的“祭祀”文化。  
RTS說到底就幾種變化形式。某些人祈望自己喜愛的文明有最特別的設計、最特別的單位，那其他文明該怎麼辦？

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**Author:** ![DeadassVro24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/deadassvro24/32/29735_2.png) [@DeadassVro24](https://forums.ageofempires.com/u/DeadassVro24)\
**Post date:** [March 10, 2023, 9:48pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/5 "2023-03-10T21:48:16Z")

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they are in the trailer for Age of empires 4 so i hope so

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**Author:** ![Croissantini](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/croissantini/32/178092_2.png) [@Croissantini](https://forums.ageofempires.com/u/Croissantini)\
**Post date:** [March 10, 2023, 10:46pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/6 "2023-03-10T22:46:28Z")

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True, but so are 18th century british soldiers and romans.

I think that trailer was more so suppoused to represent AOE as a whole, unfortunately. BUT, I just wanna say that I would want more than mesoamericans, you can’t leave out the other american civilizations! The incas, haudenosaunee, lakota and all the others are great distinct and interesting cultures.

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**Author:** ![SubotaiMGL](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/subotaimgl/32/65255_2.png) [@SubotaiMGL](https://forums.ageofempires.com/u/SubotaiMGL)\
**Post date:** [March 11, 2023, 4:53am UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/7 "2023-03-11T04:53:42Z")

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historically it is not possible in the medieval era.  
In the medieval period, the Eurasian and African continent people didn’t know about Mezo-Americans.

They were discovered in the colonial era when merchants and sailors wanted to find a shorter way.  
However, a Viking burial was found in North America, and it is believed that Vikings found North America 2nd but could not go back to report it, or those Vikings were escaping or banished from their clan, or even simply, were killed by the native Americans.

I believe, Mezo civs would be similar to Malians, but with no horses at all and limited siege units.  
With very strong archers and melee units.

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**Author:** ![Infinito6739](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/infinito6739/32/198095_2.png) [@Infinito6739](https://forums.ageofempires.com/u/Infinito6739)\
**Post date:** [March 11, 2023, 7:49am UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/8 "2023-03-11T07:49:42Z")

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What do you mean? in which trailer? I think you are confused with some other civilization

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**Author:** ![MatM1996](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matm1996/32/29566_2.png) [@MatM1996](https://forums.ageofempires.com/u/MatM1996)\
**Post date:** [March 12, 2023, 5:45am UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/9 "2023-03-12T05:45:17Z")

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They can fit native civs like the ones in AoE 3, but with less unique units… in AoE 4 they might fit well…

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**Author:** ![GoldenArmorX](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/goldenarmorx/32/30565_2.png) [@GoldenArmorX](https://forums.ageofempires.com/u/GoldenArmorX)\
**Post date:** [March 12, 2023, 7:30pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/10 "2023-03-12T19:30:10Z")

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Well, there are already many Civs concepts for Mesoamericans civs on the forum: Here are some:

> [@AoE4 Civ Concept: Aztecs](https://forums.ageofempires.com/t/aoe4-civ-concept-aztecs/212732):
>
> Aztec The Aztec empire Religion, Promotion, Infantry Difficulty: 3/3 Bonuses All infantry can gather offering from unit kills. Villager carry capacity +5 Religious unit gain +5 Hitpoint for every religious tech reserached. Military production speed increased by 15%, and gains additional 15% for each age up. Relics generate 33% more gold. Unique Building: Calmecác Unique Building: Telpochcalli Unique Building: Tchinapl Unique Building: Teocalli (Replaces Monestary) Unique Unit: Tl…

> [@AoE4 Civ Concept: League of Mayapan](https://forums.ageofempires.com/t/aoe4-civ-concept-league-of-mayapan/212733):
>
> \*\*League of Mayapan \*\* The Maya Empire Religion, Sacrefice, Infantry Difficulty: 1/3 Bonuses Can transfer garrisoned units between Towncenters. Walls are 50% cheaper. Buildings cost 20% less. Villagers gather 14% slower, but drop off 15% additional resources. Religious buildings can Garrison up to 5 units. Unique Unit: Zabin (replaces Scout/Pathfinder) Unique Unit: Nacom Captain Unique Unit: Holkan (replaces Archers) Unique Unit: Hul’che (replaces Atlatl) Unique Unit: Nacom Pri…

> [@AoE4 Civ Concept: Native American Overview spreadsheet](https://forums.ageofempires.com/t/aoe4-civ-concept-native-american-overview-spreadsheet/212731):
>
> This is a Supportive thread towards my 3 Native American Civ concepts: [AoE4 Civ Concept: Inca](https://forums.ageofempires.com/t/aoe4-civ-concept-inca/212734)[AoE4 Civ Concept: Aztecs](https://forums.ageofempires.com/t/aoe4-civ-concept-aztecs/212732)[AoE4 Civ Concept: League of Mayapan](https://forums.ageofempires.com/t/aoe4-civ-concept-league-of-mayapan/212733)Native American Civs Overview This is a spreadsheet over the Native American civs, where more information can be found on certain units that might be shared between them, as well as general overview of their buildings, tech and units. General Negatives: Weaker blacksmith upgrades (exception being Age IV Inca) No heavy units (Except fo…

> [@Speculation About Meso / Andine Civs](https://forums.ageofempires.com/t/speculation-about-meso-andine-civs/192439/2):
>
> As a Mexican the idea of a Mesoamerican DLC is exiting but ¿What is the possible content? I have some ideas and include the Incas in that. I’m not going to call the Incas meso, it seems a bit reductionist to me and I know that in AoE 2 it made sense because it was based on meso civilizations, but in AoE 4 it’s not necessary. Incas are their own thing. THE SHARED ELEMENTS (For Meso) Temples With Altars Of Sacrifice: In replace of monastery, This building allows the recruitment of the normal pri…

> [@Adding Aztecs for AOE4](https://forums.ageofempires.com/t/adding-aztecs-for-aoe4/134762/54):
>
> Kinda off-topic, but this is how American civs could look like in AOE4: Aztecs: Inca: Maya: Mississippians:

> [@If Native American civlizations were added to AoE4](https://forums.ageofempires.com/t/if-native-american-civlizations-were-added-to-aoe4/217959):
>
> As much as I would like a Mesoamercan or other Native American nation to be added to AoE4 sometime in the future, I wonder if the lack of horses would get in the way of their scouts’ ability to pick up animal carcasses. I imagine a deer or wild boar carcass would be a bit heavy for one dude to carry. Would they simply not be able to carry wild animals at all, or would each scout unit be made up of two men instead of one?

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**Author:** ![GoldenArmorX](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/goldenarmorx/32/30565_2.png) [@GoldenArmorX](https://forums.ageofempires.com/u/GoldenArmorX)\
**Post date:** [March 12, 2023, 9:11pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/11 "2023-03-12T21:11:03Z")

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Interestingly, I was also planning 2 concepts for Incas and Aztecs, although the Aztecs one is more of a variation of the Age of Mythology Mod “The Return of the Gods” and took various attributes from other concepts. I was looking for information about the Mayas,

About possible American Civs, I think that in general they would have these characteristics.

- Considering how they did with the Malies, the native units would be similar to the Musofadi, with low attack but big bonuses against what they are good at.

- Age 4 Siege Weapon Replacement: Offset at least 3 of the castle siege weapons with specialist units, something like this:  
– Springald - anti-siege units - Infantry or Archer anti-siege  
– Mangonel - Area Damage, Anti-Archers - Infantry or Archer Area Damage  
– Trebushet- Long-range anti-buildings. - Tank Infantry

- _ **Replacement of the Trebushet with Range Unit.-** _ My Japanese concept already uses a replacement for the Trebushet, the archer that shoots Bo-Hiya (a rocket attached to an arrow), which elite evolves to Bo-Hiya O- Zutsu, a rifleman who fires incendiary rockets. It has a long range, but they are ranged infantry so they are easier to destroy than the stone throwers, but they move better.

- **In AoE-3-DE** , the Aztecs have skull warrior to replace short range cannons, and arrow knight to replace bombards. In the Incas the substitutes are the Nobleman Chimu warrior (Maceman) and the Andean slinger. As a substitute for the anti-siege culverin, they have an ultra-fast infantry unit (Coyote runner, Chimu runner) that has an anti-siege bonus as well as the Andean slingers and arrow knights.

- **Siege Weapons of the 2nd Age:** Battering Rams and Siege Towers, there are reports that both the Incas and Aztecs forced the gates of forts or used siege ladders to climb over them. Both units can be allowed, although perhaps in a simpler mode, like that of the Aoe3, or nordic aoeM:

 ![Ram_aoe3de](https://forums.ageofempires.com/uploads/default/original/3X/7/0/709d299c1f2cfb96baf240d3b7215338cd805c8a.jpeg)

- **Capture Siege Weapons:** In my concept of Aztecs, well, the idea comes from “Skadidesu” ([How can we make Meso-Civs balanced? - #27 by Skadidesu](https://forums.ageofempires.com/t/how-can-we-make-meso-civs-balanced/133506/27)) and others users that suggest that. The Aztecs were good at “capturing enemies”. In fact, on The Sad Night (_“Noche Triste”_) they captured Spanish horses and weapons. They sacrifices the horses but conserved the cannons. For that, they could also have the ability to “STEAL” siege weapons, via the capture mechanic. Easy something like "If a melee unit drops a siege weapon’s health to 10%, it comes under your control. It will make you think twice about letting the Aztecs get close to your siege.

- **About Inca cannons**.- Due to the fact that the Incas captured cannons and harquebuses and used them during the 40-year rebellion of the Incas of Vilcabamba, this unit could easily be incorporated into their base army, of course with limitations: In the 4th age and only if you build 2 landmarks and the Vilcabamba dynasty is unlocked (In my opinion there would be 4: mythological, hurin, hanan and vilcabamba). Since even the Chinese have a hard time unlocking the Grenadier, the same goes for the Incas as well, so one must prepare to put together their strategy without depending on the idea of reaching the Incas of Vilcabamba. The Incas would also have their “age of castles” siege substitutes

- **Capture prisoners and Sacrifices to the gods.-** In fact, I have the idea that part of the mechanics of the Aztecs would be similar to that of the Age of Mythology Mod “Return of the Gods”, and that their melee units have the “floral war” mode that reduce their damage by 10 or 20% but let your melee units a chance to capture enemies and make them prisoners (or make them prisoners if their HP is low than 10%) converting those units in “prisoners” (10 HP, has a mask and dont speak). If you lead these units to the High Altar, they are then sacrificed and you get blood points, which can be used for Rituals to Gods, 9 or 10 choices available on screen similar to the Ottomans with their cards, and give you temporary passives like the Bara Griot Mali .

- **Religious Rituals**.- As explained in the previous point, the Aztecs would have to pay with sacrifices of prisoners for their rituals, the Incas would sacrifice food, the Mayans would vary depending on the god, being able to have food sacrifices, gold, wood, or count of dead units (Kukulkan did not demand blood, but others did, animal sacrifices count as food, offerings of wood and gold like that, etc).

- _ **AoM: Return of The God** _: To finish some images of the mod “Return of the Gods” from AoM:

 ![Captura de pantalla (16749)](https://forums.ageofempires.com/uploads/default/original/3X/c/9/c9e17e051eb89e24371ecf785c5cd31dce173b42.jpeg)

 ![Captura de pantalla (16750)](https://forums.ageofempires.com/uploads/default/original/3X/d/2/d2620e0a63ef55ad2489d4de5e1f5b019fb730bc.jpeg)

 ![Captura de pantalla (16752)](https://forums.ageofempires.com/uploads/default/original/3X/3/5/3534fa706ce8cd85b4870cc5fc36b845e34edc4c.jpeg)

 ![Captura de pantalla (16751)](https://forums.ageofempires.com/uploads/default/original/3X/1/6/167d095c63c34f874d276b493472e43c949a7386.jpeg)

_If there is a prisoner capture mechanic in this Mod, the same could very well apply for AoE4 on Aztecs. Only of course without mythical units._

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**Author:** ![MatM1996](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matm1996/32/29566_2.png) [@MatM1996](https://forums.ageofempires.com/u/MatM1996)\
**Post date:** [March 13, 2023, 3:12am UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/12 "2023-03-13T03:12:35Z")

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Yes, if they put Aztecs in AoM RT, maybe later they will put Aztecs in AoE 4 influenced by the Aztecs of 3 DE and AoM RT…

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**Author:** ![Toltekatl115](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/toltekatl115/32/106926_2.png) [@Toltekatl115](https://forums.ageofempires.com/u/Toltekatl115)\
**Post date:** [March 13, 2023, 6:32pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/13 "2023-03-13T18:32:31Z")

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Thanks for mention my first speculation. This are more recent posts:

> [@The Mexica Empire Speculation](https://forums.ageofempires.com/t/the-mexica-empire-speculation/214640):
>
> The Mexicas (better known as Aztecs) were a particularly warlike Nahua people, however they had more things to admire than just that. Their society was very communitarian, people were grouped in Calpulli that resembled clans or noble houses, but could be formed by sharing the same profession as a guild or by having a common tribal god. After the reforms of Tlacaelel everyone could access the nobility for their merits (usually military) and being born the son of a nobleman did not nece…

> [@The Inca Empire Speculation](https://forums.ageofempires.com/t/the-inca-empire-speculation/214732):
>
> I’m going return to America for my next posts, thanks to the fact that the books and documentaries that I have been watching are very connected, the next post will actually be about the Purepecha, but now enjoy the Incas: In the Andes rose the hegemonic empire of South America, the Inca. The Inca or Tahuantinsuyo empire was a nation that managed to conquer almost all of its neighbors before the arrival of the Spanish and assimilated many elements of other cultures. The cities they buil…

> [@Speculation About Some Americans](https://forums.ageofempires.com/t/speculation-about-some-americans/215125):
>
> In this post converge some civilizations that I would honestly only expect to see in mods, but that could precisely have a participation in the game without problems, which if it doesn’t happen is because they are overshadowed by other peoples. The information in this post does not aspire to present complete civilizations, only to show ideas of what they could be. This is more a love letter to the cultures of my country (and one of the south) so is more for curious people. AMERICAN CIVS UNITS …

> [@The Purepecha Empire Speculation](https://forums.ageofempires.com/t/the-purepecha-empire-speculation/214776):
>
> Well, it’s a very ignored civilization, but it has good chances to be a contender in this game or another in the saga. Clarification with the name: Tarascan is an insult from the Spanish conquistadors to the people of Michoacan (the “michhuahqueh”). “Purepechas” is how is called the mayor ethnic group of the empire, so is most correct name although things like the Medieval 2 Total War Game have popularized the term tarascans (that game also represents them in a rather poor way). …

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**Author:** ![Toltekatl115](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/toltekatl115/32/106926_2.png) [@Toltekatl115](https://forums.ageofempires.com/u/Toltekatl115)\
**Post date:** [March 13, 2023, 6:33pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/14 "2023-03-13T18:33:18Z")

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I started working on a post about the “Pueblo” Indians, Mississippians and Hadenosaune

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**Author:** ![Toltekatl115](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/toltekatl115/32/106926_2.png) [@Toltekatl115](https://forums.ageofempires.com/u/Toltekatl115)\
**Post date:** [March 13, 2023, 6:34pm UTC](https://forums.ageofempires.com/t/mezo-americans-aoe4/226520/15 "2023-03-13T18:34:21Z")

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I hope to see your post soon 🙂
