Mid/End Game, tenacious “getting the upper hand”. Can AoE4 fix it?
This is my Part 2 Analysis of the mayor Fundamental issue RTS did develop over the years:
We have seen a lot of changes in the gaming world,
by RTS case something went very wrong and did transit into so many games.
Tenacious, generic, & choiceless outcome basically by each game and match.
We have seen all RTS teams to come up with concepts nobody was asking for
and people were very clearly not supporting it at all.
Driven by analysts to reach a huge playerbase, some kind of dogma did establish itself.
Of easy, simplified, casual mass audience, for kids, accessible concepts.
But does it apply to RTS genre at all? The more simple the game is, the more repetitive it gets.
I find there is a very weird development double standard,
while dark souls like games have to be difficult and hard, why is for RTS said the opposite?
Problem is a game has still to be fun and appealing, for a complex game you require certain degree of depth and variety. RTS game is a learning experience. You learn and adapt to what you need to overcome. So accomplish your knowledge should be a satisfying experience. The difficulty of the RTS did became a genre trademark and was what helped make it so famous and successful.
Why is the RTS genre stuck in the past? Its no secret people prefer older games,
depth and variety did come from Efficient base build and many other mechanics,
that we do not see in modern games.
here as example for a big contrast for classic vs modern RTS,
like Dune 2000 vs Homeworld: Deserts of Kharak
please check the picture.
Its not like abomination of Command & Conquer 4: Tiberian Twilight of 2010 emerged and disappeared.
Homeworld: Deserts of Kharak 2016 and Warhammer 40.000: Dawn of War 3 in year 2017 have been basically designed in same way as C&C4TT.
Is AoE4 probably going to be just another generic football field/Arena? That’s how things were running in last 10 maybe even 15 years and developers/publishers still seem to be completely unaware of it.
With proper tools to “get the upper hand”,
you could win faster to move to next game to be still entertained,
instead developers kind of are giving people who are bad at games,
tools to play longer, making games during the process very lame and boring for everybody.
The genre is heading already for so many years very wrong, while it was achieved to make RTS more accessible, it does take the entire fun out of it. I just don’t know how current team is supposed to make there 180-degree turn and take a step in right direction.