[Minor Bug - Graphic (Sails)] Fire-Ship-Line Attack Sails transition cut

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • **GAME BUILD #:**175278
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When attacking the target with fire-galley / fire-ship / fast-fire-ship the sails animation sequence doesn’t transition smoothly, it starts the animation and then is interrupted to render the idle-motionless sails. My guess is that due to high atack speed of those ships, the sail transition animation is canceled.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Select any Civ.
  2. Select any ship from the fire-ship-line
  3. Attack a target that requieres moving enought for the sails to make their sequence.

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
Sails transition to be smooth from “moving” to “idle”.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
To hard to screenshot, no harddrive space to record it. It’s really easy to reproduce.

:play_button: GAME FILES (SAVE / RECORDING)

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  • #N/A

EDIT: changed the issue from Slav-set to all civ set, the issue is not civ related, it’s global.

I’ve dived abit in the issue. It’s not “entierly” related to the attack speed of the unit, it’s abit different.

When the fire-ship line starts to attack, they start the animation sequence to stop the sail animation to put them into a full stop animation style. However, they do it even if they were idle to begin with. So the unit animation during the attack mechanic override current animation and start its Attack2Graphic in addition of its AttackGraphic resulting the issue.

To observe it easier, you can set the Attack Delay to 1.0 on the Fire-Galley, and it will be more obvious.

I’ve tested by changing the object graphics to a hulk graphics and the same problem occures, so it’s not the Graphic that is creating the issue, but the unit itself.

Interestingly, the Dragon Ship is the only one of the “fire-ship line” (even if it’s not really part of the line but more of a regional variant) isn’t having this issue. However, the Dragon Ship faces the same issue as the non-regular-sail ships from Chronicles, it’s not playing the transition of the sails uppon stopping.

I could reproduce, reported :+1:

The same issue seems to also apply on Canon Galleon and Elite Cannon Galleon. (I don’t post a new issue topic as it’s the very same issue, at least it seems to be the same)

Another additionnal observation about the Cannon Galleon, it’s only occuring when the unit is ready to attack. If you stop the attack and then start to attack again before its attack cooldown is reached, the sails works fine.
But if you attack after the unit attack delay is passed, the sails redo the same thing.