[Minor Bug - Graphic (Sails)] Hulk Idle Sails misplacement on Eastern-European civset

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 175278
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Placement of the sail sprit is not aligned properly with the motion sail placement.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Select any Eastern-European Civ
  2. Select Hulk
  3. Move the Helk

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
Sprite alignment matching each other.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Can’t really screen the phenomena, very simple to reproduce but hard to showcase.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

  • #N/A

EDIT: I use UHD setting ON, the bug may be absent in normal graphic version.

Hi @Ekarlath I tried to reproduce this issue but I couldn’t see any displacement between idle or moving sail, could you elaborate more on the issue? Thanks for the report.

It’s visible when you let the hulk stop moving. Take the Goth, spawn a Hulk, put it into motion, and when it stops, you’ll see that the mast from the animated sail is not aligned the same way as the idle mast. The missalignment is basically either the idle mast is misplaced or the animated masts are, but it’s easier to view it upon “stop” sequence rather than on the “start” sequence (which is also visible but way less eye-catching.

I’ve only tested on the UHD setting, it may work peroperly on the regular _x1 file version.

Final note: The missplacement is about 1 or 2 pixel, I’m gonna try to screenshot it.

Thanks, I could reproduce the issue and informed the team about it :slight_smile:

Nice, it’s just a delta issue, nothing too hard to fix.

Issue has been fixed, can be archived. (Edit: I marked the wrong hulk sail issue as fixed, this one will be in the coming patches but I let this topic as solved.)