[Minor Bug - Graphic (Sprite)] Conquistador Attack Sprite wrongly animated

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 178524
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
The bottom part of the rider, the legs basically, are not properly animated during the attack squence, staying static, while the rest of the unit is animated.

Only tested in UHD.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Spawn Conquistador
  2. Zoom at maximum
  3. Attack any target and observe the lower-body segment. (I reccommand spawning an Elite Conquistador next to the non-elite to compare their attack animation, the issue will be then impossible to miss)

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
Lower-body to follow the rest of the unit animation for it to look natural as for the elite conquistador.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Can’t really screenshot it, easy to reproduce.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

  • #N/A

Additionnal info on this issue. The model stirrup is animated properly, it’s only the legs of the human part that aren’t.