# \[Minor Bug - Projectile(Ship)\] Monorem-Birem-Trirem-Themistocles Warship shooting projectile in melee

**URL:** <https://forums.ageofempires.com/t/minor-bug-projectile-ship-monorem-birem-trirem-themistocles-warship-shooting-projectile-in-melee/287292>\
**Category:** II - Report a Bug\
**Created:** [June 29, 2026, 3:12am UTC](https://forums.ageofempires.com/t/minor-bug-projectile-ship-monorem-birem-trirem-themistocles-warship-shooting-projectile-in-melee/287292 "2026-06-29T03:12:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ekarlath](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/ekarlath/32/146833_2.png) [@Ekarlath](https://forums.ageofempires.com/u/Ekarlath)\
**Post date:** [June 29, 2026, 3:12am UTC](https://forums.ageofempires.com/t/minor-bug-projectile-ship-monorem-birem-trirem-themistocles-warship-shooting-projectile-in-melee/287292/1 "2026-06-29T03:12:56Z")

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### ▶ GAME INFORMATION

👇 _These details are CRITICAL; DO NOT skip them or your issue may not be reviewed._

- **GAME BUILD #:** 179158
- **GAME PLATFORM:** Steam
- **OPERATING SYSTEM:** Windows 11

### ▶ ISSUE EXPERIENCED

👇 _DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD._  
I noticed that issue long time ago but I forget to report it earlier. It’s basically not a bug, but just a mistake in the Datas, where the Monorem, Birem, Trirem and Themistocles Warships got a projectile unit set so when attacking they shoot that projectile.  
Themistocles fires a projectile id 373 (war galley projectile)  
While the Monorem, Birem and Tirem fire a projectile id 540 (SGY projectile)  
And it’s even shooting with 0 Total projectiles / 0 Max total Projectiles on the monorem-birem-trirem, while Themistocles warship got 1 total projectiles and 1 max total projectiles.

### ▶ FREQUENCY OF ISSUE

👇 _How often does the issue occur? CHOSE ONE; DELETE THE REST!_

- **100%** of the time / matches I play (ALWAYS)

### ▶ REPRODUCTION STEPS

👇 _List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!_

Here’s the steps to reproduce the issue:

1. Spawn one of the mentionned ship
2. Spawn an ennemy palissade on shore
3. Attack the palissade with the ship with game speed at lowest to see it easier. (or check simply data in AGE)

### ▶ EXPECTED RESULT

👇 _What was SUPPOSED to happen if the bug you encountered were not present?_  
Melee ship not firing any kind of projectile if not meant to do so.

### ▶ IMAGE

👇 _ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem._  
Easy enought to reproduce, very difficult to catch the correct frame on screen.

### ▶ GAME FILES (SAVE / RECORDING)

👇 _Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service._

- #N/A

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<div class="post-metadata">

**Author:** ![Ekarlath](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/ekarlath/32/146833_2.png) [@Ekarlath](https://forums.ageofempires.com/u/Ekarlath)\
**Post date:** [October 6, 2026, 3:53pm UTC](https://forums.ageofempires.com/t/minor-bug-projectile-ship-monorem-birem-trirem-themistocles-warship-shooting-projectile-in-melee/287292/2 "2026-10-06T15:53:08Z")

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Still occuring in version #185872

May cause gameplay harming on very rare occasion if anything came to block the projectile path. However as it has 0 range it should not happens, but theorically it could.
