# \[Minor Natives topic\] Post here your ideas for every single minor natives so the devs can look at

**URL:** <https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231>\
**Category:** III - Discussion\
**Created:** [September 4, 2021, 3:18am UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231 "2021-09-04T03:18:15Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Jonasnee8581](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jonasnee8581/32/72521_2.png) [@Jonasnee8581](https://forums.ageofempires.com/u/Jonasnee8581)\
**Post date:** [September 8, 2021, 6:05am UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/43 "2021-09-08T06:05:11Z")

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> [@OperaticShip743](#):
>
> **Hospital Village:** Units near a Comanche settlement have 2% more resistance points.

wouldnt it make more sense if they got healed?

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**Author:** ![OperaticShip743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/operaticship743/32/104612_2.png) [@OperaticShip743](https://forums.ageofempires.com/u/OperaticShip743)\
**Post date:** [September 8, 2021, 10:46am UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/44 "2021-09-08T10:46:37Z")

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Well, what I read is that they were nice to the visitors. They gave food and shelter.

> [@cnp122059](#):
>
> There was a Comanche spear rider planned but cancelled for no reason, should finish this first.  
> Spear rider more fit with historical accuracy for their famous as well.  
> Better make campaign for them fighting with Spain, US and Mexico at the same time.

Well, the Cheyenne already have such a unit, and since they share maps, maybe that’s why they didn’t include them. But you should post information.

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**Author:** ![Jonasnee8581](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jonasnee8581/32/72521_2.png) [@Jonasnee8581](https://forums.ageofempires.com/u/Jonasnee8581)\
**Post date:** [September 8, 2021, 12:20pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/45 "2021-09-08T12:20:22Z")

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well regardless 2% resist, even if it was global, is next to worthless.

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**Author:** ![OperaticShip743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/operaticship743/32/104612_2.png) [@OperaticShip743](https://forums.ageofempires.com/u/OperaticShip743)\
**Post date:** [September 8, 2021, 3:25pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/46 "2021-09-08T15:25:02Z")

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It could be more. It is only to propose the idea.

> [@SimilarOwl0320](#):
>
> So let’s make a community topic with ideas on how to improve/incentivize/buff non-african natives so we can hopefully help the developers into finally rework minor natives.

Paradox does the same for your older content. They rework each DLC separately when it gets low as time goes on, while also improving the base game. That is why I am picky asking for new units and upgrades. Subtle touches are not enough, because this ‘minor native’ mechanic has been neglected for a long time.

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**Author:** ![SimilarOwl0320](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/similarowl0320/32/67342_2.png) [@SimilarOwl0320](https://forums.ageofempires.com/u/SimilarOwl0320)\
**Post date:** [September 8, 2021, 4:16pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/47 "2021-09-08T16:16:58Z")

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Considering AOE3 is the richest game in the franchise (by unique content) I’m also extremely picky about adding new stuff too (main civs) because we have already lot of outdated stuff that are not used at all.  
And if they are balanced some civs can be played in a very different way.

I’m with you here: [For minor natives…some core tweaking is needed first before balance](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/28) although adding new stuff or balancing techs is a no brainer need for civs like the Seminole.

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**Author:** ![cnp122059](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/cnp122059/32/73528_2.png) [@cnp122059](https://forums.ageofempires.com/u/cnp122059)\
**Post date:** [September 8, 2021, 4:26pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/48 "2021-09-08T16:26:02Z")

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> [@OperaticShip743](#):
>
> But you should post information.

Just search “Cut content” you’ll get everything.

> **[Cut content](https://ageofempires.fandom.com/wiki/Cut_content)**
>
> Cut content refers to material planned and produced during the development of games in the Age of Empires series, but not appearing in final retail releases. It is not uncommon for previously unused content to be reused for future updates, or to be...

 ![世紀帝國](https://forums.ageofempires.com/uploads/default/original/3X/7/f/7f73f4b97a44ee226ff33fcac4784bfb4da3fab1.png)

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**Author:** ![OperaticShip743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/operaticship743/32/104612_2.png) [@OperaticShip743](https://forums.ageofempires.com/u/OperaticShip743)\
**Post date:** [September 8, 2021, 5:14pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/49 "2021-09-08T17:14:37Z")

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# Cree

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/3/7/37549f720098ceb5fba7f09ce52ba75c98a811cf.png)  
Perhaps one of the best units in the game. Your improvements are very good. But to complete the package of ‘5 improvements’, I will add 2 new ones.

**New technologies:**

**Iron Confederation:** Increase the creation limit of Cree soldiers by 5, and when you hunt, when you kill an animal you get 2 coins.  
_“The Iron Confederacy (or” Confederation ", also called in Cree: Nehiyaw-Pwat or in English Cree-Assiniboine) was a political and military alliance of Plains Indians of what is now Western Canada and the northern United States. This confederacy included various individual bands that formed political, hunting and military alliances in defense against common enemies "._

**Cree Medicine:** Ethnobotany Cree causes workers to heal slowly even while active and gains 20% more Resistance Points.

> **[Cree | Ethnobotany](https://en.wikipedia.org/wiki/Cree#Ethnobotany)**
>
> The Cree use the pitch of Abies balsamea (balsam fir) for menstrual irregularity, and take an infusion of the bark and sometimes the wood for coughs. They use the pitch and grease used as an ointment for scabies and boils. They apply a poultice of pitch applied to cuts. They also use a decoction of pitch and sturgeon oil used for tuberculosis, and take an infusion of bark for tuberculosis. They also use the boughs to make brush shelters and use the wood to make paddles.
> The Hudson Bay Cree use a...

> **[Iron Confederacy](https://en.wikipedia.org/wiki/Iron_Confederacy)**
>
> The Iron Confederacy or Iron Confederation (also known as Cree-Assiniboine in English or Nehiyaw-Pwat in Cree) was a political and military alliance of Plains Indians of what is now Western Canada and the northern United States. This confederacy included various individual bands that formed political, hunting and military alliances in defense against common enemies. The ethnic groups that made up the Confederacy were the branches of the Cree that moved onto the Great Plains around 1740 (the s Th...

_It would be nice if when you build the trading post, you are given a Cree villager at the beginning, and the buildings cost 5% less wood as a passive upgrade. (If you lose the alliance, you lose the upgrade)_

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**Author:** ![OperaticShip743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/operaticship743/32/104612_2.png) [@OperaticShip743](https://forums.ageofempires.com/u/OperaticShip743)\
**Post date:** [September 8, 2021, 5:55pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/50 "2021-09-08T17:55:49Z")

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> [@cnp122059](#):
>
> 世紀 帝國832 × 807 138 KB

Most likely it was not included because the idea was implemented in the Cheyenne.  
Although it is not clear to me if it was a mele unit like the Spanish spearman, or it was a ranged unit. If it was planned as a firing unit, it would be interesting.

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**Author:** ![OperaticShip743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/operaticship743/32/104612_2.png) [@OperaticShip743](https://forums.ageofempires.com/u/OperaticShip743)\
**Post date:** [September 8, 2021, 9:35pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/51 "2021-09-08T21:35:04Z")

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# Huron

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/5/d/5dfb548cd2030fdcc354f4512679c84fdf047971.png)  
This unit is a good siege unit. The shield they use is supposed to protect themselves from projectiles. Personally, I would like this unit to have a special formation in which they protect the units behind them from shots. Your upgrades are fine, but I’d change one to make it passive:

**Current technologies:**

![image](https://forums.ageofempires.com/uploads/default/original/3X/8/d/8de9dfcc191842882ddb06aa1bacd3e79c9120a9.png)  
**Huron Trade Dominance:** Deliver 2 Hurons for free every X amount of time, and get 5 for making this upgrade. (The alliance must be maintained). In case the TP is destroyed and you rebuild it, you must wait 5 minutes to receive them.

**New technologies:**

**The three sisters:** All types of crops produce 5% more.  
_“The main crops of the Wendat were corn, beans and squash – commonly known as the “three sisters”. These crops were sown on raised mounds. The mounds helped protect the seedlings from late frost. The sturdy corn stocks provided a conduit for the beans to climb and the large leaves of the squash shaded the mound, keeping the roots of the beans cool in mid-summer and deterring weeds. Tobacco was another important crop, though the best leaves for smoking seem to have come through trade with the Tionontateronon”._

**The Wendat Confederacy:** You can train them in batches of 10 at your embassy or trading post and they are created a bit faster and they generate a little more experience when they are created.  
_“The Wendat Confederacy took its final shape shortly after the arrival of the Europeans. Two nations joined the Attignawantan and Attigneenongnahac from other parts of southern Ontario. The Arendarhonon were the easternmost nation of the confederacy. They lived on the shores of Lake Couchiching and extended west to the Coldwater River. The last nation to join the confederacy was the Tahontaenrat. The smallest of the Wendat nations, they occupied one large village near Orr Lake, southeast of the Attignawantan”._

[https://wyandotte-nation.org/culture/history/published/native-peoples/](https://wyandotte-nation.org/culture/history/published/native-peoples/)

I don’t know if a new unit could be added.

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**Author:** ![AnaWinters](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/anawinters/32/62381_2.png) [@AnaWinters](https://forums.ageofempires.com/u/AnaWinters)\
**Post date:** [September 9, 2021, 12:30am UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/52 "2021-09-09T00:30:50Z")

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I was referring to the “Common Enemy” one more than anything, tbh. The Cheyenne were historically _very_ split between North and South, and the tribes themselves rarely worked together. The only real factions of the Cheyenne that _did_ largely work together were the loner Warrior Societies, like the Dog Soldiers and the Elk Warriors and all them (there’s like 7 of them) would do their own thing because they weren’t bound to the normal tribal boundaries like the two main groups (North and South Cheyenne) were bound to.  
“Common Enemy” makes this weird because it’s implying you can somehow unite those tribes in a way they can’t even do themselves - the Cheyenne have always been so split that there were Cheyenne on both sides at Greasy Grass.  
Leaning into the big thing the Cheyenne seem to bring to this game - the Dog Soldier - it seems like their upgrades should focus on their own unit, or calling for aid from specific people who _did_ help the Dog Soldiers, like Chiefs Roman Nose and Pretty Nose.

For the gun thing, I just don’t like it. I like having the Cheyenne as a melee cavalry unit. It fits them best, imo, and makes them easier to balance and focus with.

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**Author:** ![OperaticShip743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/operaticship743/32/104612_2.png) [@OperaticShip743](https://forums.ageofempires.com/u/OperaticShip743)\
**Post date:** [September 9, 2021, 12:41am UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/53 "2021-09-09T00:41:46Z")

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Well, I was referring to a new unit apart from the current one similar to the Apache that can be unlocked with an improvement.

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**Author:** ![AnaWinters](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/anawinters/32/62381_2.png) [@AnaWinters](https://forums.ageofempires.com/u/AnaWinters)\
**Post date:** [September 9, 2021, 12:46am UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/54 "2021-09-09T00:46:34Z")

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If you wanted to do that, I’d suggest making it a unit that makes sense - base it off something related to the thematic the Cheyenne are using, which is their Warrior Societies.  
I suggested the Arapaho Cloud Rider as a new unit because it allowed for the inclusion of Chief Pretty Nose, an Arapaho Warchief who was pretty neat, and Chief Roman Nose.  
Another viable option would be the unlocking of another unit based on the Societies - Consider a new unit called a Bowstring Soldier or an Elk Soldier or a Shield Soldier. All of those are based on the historical Societies of the Cheyenne that the Dog Soldiers come from, and could also provide interesting units for the Cheyenne to use.

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**Author:** ![OperaticShip743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/operaticship743/32/104612_2.png) [@OperaticShip743](https://forums.ageofempires.com/u/OperaticShip743)\
**Post date:** [September 9, 2021, 5:22pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/55 "2021-09-09T17:22:21Z")

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‘Nootka War Chief’ could make the ‘Nootka Clubman’ faster under his influence. This would make them more competitive when it comes to ‘shoot and run’ tactic.

The Zapotecs also have this problem and many units of mele as mentioned [Peachrocks5](https://forums.ageofempires.com/u/Peachrocks5). I would suggest that the Zapotecs have more speed with an improvement in the third or fourth age, but I have not found a good historical argument that makes sense. If anyone knows please tell me.

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**Author:** ![OperaticShip743](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/operaticship743/32/104612_2.png) [@OperaticShip743](https://forums.ageofempires.com/u/OperaticShip743)\
**Post date:** [September 9, 2021, 7:41pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/56 "2021-09-09T19:41:57Z")

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# Tupi

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/f/6/f6351d9ddcccd12e7087e22682514482080542cc.png)  
Current technologies are good.

It was difficult for me to find information about them to be able to implement possible new improvements. I went to the WOL mod because it is like “civilization”, but I only found stereotypes without solid historical basis.

However, I knew beforehand an agricultural technique widely used by the natives of the Amazon called ‘Terra preta.’ Although it was not specifically associated with the Tupis, presumably they used it. This is one of the most successful ways to fertilize the land in the world.

**New technologies:**

**Terra preta:** Tupies teach you to fertilize the soil by charring it and making it too productive. (All crops produce 25% more).

**Tupi Confederation:** The best Tupi warriors are gathered to fight the invaders.  
Tupies increase their DPS (Damage per Second), increase their range by 2 and acquire stealth ability.  
It gives you 10 tupies.  
I guess for the age of fortresses with a very expensive price.

_This makes them more competitive for the final phases of the game and also would not be far from reality considering they were fearsome enemies. The true enemy of the tupies were the pests and not the European weapons._

_Confederation of Tamoios was a trival alliance of the Tupies._

> **[Terra preta | Incorporación de carbón vegetal](https://es.wikipedia.org/wiki/Terra_preta#Incorporaci%C3%B3n_de_carb%C3%B3n_vegetal)**
>
> El carbón vegetal, fabricado a partir de madera (u otros materiales orgánicos resistentes) mediante un proceso de pirólisis a baja temperatura con un aporte limitado de oxígeno, al ser añadido a suelos pobres les aporta carbono muy resistente a su mineralización. William Woods (Universidad de Kansas) ha medido en la terra preta hasta un 9 % de negro de carbón, frente a solamente un 0,5 % para los suelos de los alrededores.​ Bruno Glaser ha encontrado hasta un 70 % más de carbono que en los fe La ...

[https://ageofempires.fandom.com/wiki/Tupi](https://ageofempires.fandom.com/wiki/Tupi)  
[https://wiki.acervolima.com/confederation-of-tamoios/](https://wiki.acervolima.com/confederation-of-tamoios/)

I have searched a lot of information and came across the ‘Confederation of Tamoios’. I hope this serves to justify the improvement I propose. If someone has better ideas, tell me, because the information is very scarce or I don’t know where to look. The improvement I proposed was based on the fact that these archers were so lethal that soldiers with firearms looked very intimidated.

_"In line with this imaginary, the 16th century chroniclers also made this skill a frequent theme, emphasizing to what extent the skill of archers surpassed that of European arcabuzeiros: thus, while Gandavo affirmed that Tupi archers never missed a shot , Léry assured. that a European would be unable even to bend an Indian bow “much less shoot with it”, and compared the Tupi archers with the English, whose bows had defeated the French army in more than one battle in the Hundred Years’ War. , considering the first superiors. , “For an Indian, with bundles of arrows in hand, he would shoot a dozen arrows faster than an Englishman half a dozen of them.” However, this association between warriors and arrow-making may have been stronger in the colonial imagination than in Tupi. First, they have successfully adapted firearms to their tactics, they have diversified their shooting arsenal; second, bows were far from being the weapons of choice in a culture that valued the wooden club, the club, above all else. "_

> **[Guerra Indígena como Guerra Colonial na América Portuguesa do sec. ...](https://journals.openedition.org/nuevomundo/81332)**
>
> Introdução Nas décadas de 1580 e 1590, colonos lusitanos e seus reforços espanhóis, enviados pela Coroa Dual ibérica, enfrentaram os Potiguar e seus aliados franceses nos territórios a norte da cap...

Source provided by [SimilarOwl0320](https://forums.ageofempires.com/u/SimilarOwl0320)

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**Author:** ![EntombedCurve02](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/entombedcurve02/32/80405_2.png) [@EntombedCurve02](https://forums.ageofempires.com/u/EntombedCurve02)\
**Post date:** [September 9, 2021, 8:27pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/57 "2021-09-09T20:27:11Z")

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As with the Carib blowgunner, the Tupi archer should have a poison attack, that it can be enabled by default or by upgrading their Tupi Poison Arrow Frogs technology (this could either give it only to the Tupi archer or to all of the player’s archers)

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**Author:** ![SimilarOwl0320](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/similarowl0320/32/67342_2.png) [@SimilarOwl0320](https://forums.ageofempires.com/u/SimilarOwl0320)\
**Post date:** [September 9, 2021, 9:34pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/58 "2021-09-09T21:34:42Z")

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I’ve recently thought that those short ranged siege units (mantlets and rams) also need a small melee armor as well. The fact they have nice ranged armor is ok, but they are obliterated before they start doing what they are supposed to do

. Although melee damage is supposed to be their weak spot, I think siege weapons in fortress age in melee is something that doesn’t work. A 10% armor is a good thing for huron, mantlet and rams.

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**Author:** ![SimilarOwl0320](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/similarowl0320/32/67342_2.png) [@SimilarOwl0320](https://forums.ageofempires.com/u/SimilarOwl0320)\
**Post date:** [September 9, 2021, 9:56pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/59 "2021-09-09T21:56:47Z")

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I’m Brazilian and yeah: terra preta/ “terra roxa” was/is a big reason Brazil developed its farming culture (specially coffee in 18th century). I could also think of half a dozen things for The Tupi:

- we have the figure of the “ **Pajé** ” which was the equivalent of the “Elder” in major civs.

-We have **Pau-Brasil** (the reason Brazil is called Brasil , a omni-present tree when Portuguese landed here that was brought nearly to extinction by their extraction. Nowadays it’s a nearly extincted tree protected by federal laws; It provided a high quality and durable wood and red resin.

- a few Tupi tribes had sacrifices and cannibalism

- they were adept of using paths, trees and rivers to their battles.

Good article about their warfare ( PT-BR): [Guerra Indígena como Guerra Colonial na América Portuguesa do sec. XVI: Táticas e Estratégias Tupi na Conquista da Paraíba e do Rio Grande do Norte](https://journals.openedition.org/nuevomundo/81332)

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**Author:** ![Peachrocks5](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/peachrocks5/32/49303_2.png) [@Peachrocks5](https://forums.ageofempires.com/u/Peachrocks5)\
**Post date:** [September 9, 2021, 10:09pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/60 "2021-09-09T22:09:55Z")

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Regarding melee infantry. I’ll make a post on this soon. I’m pretty certain that they can’t be balanced in their current state. It’s been a very long time (like pre tad) but I’ve seen what happens when melee heavy inf are too strong, it ain’t pretty. The problem is though that muskets more or less obsolete them in their current form.

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**Author:** ![SimilarOwl0320](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/similarowl0320/32/67342_2.png) [@SimilarOwl0320](https://forums.ageofempires.com/u/SimilarOwl0320)\
**Post date:** [September 9, 2021, 11:39pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/61 "2021-09-09T23:39:29Z")

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Interesting. Although I think the first step should be reducing the speed of Dragoons and range of skirmishes a bit, I’d touch inf for last but I’m eager to read your idea.

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**Author:** ![Peachrocks5](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/peachrocks5/32/49303_2.png) [@Peachrocks5](https://forums.ageofempires.com/u/Peachrocks5)\
**Post date:** [September 9, 2021, 11:51pm UTC](https://forums.ageofempires.com/t/minor-natives-topic-post-here-your-ideas-for-every-single-minor-natives-so-the-devs-can-look-at/169231/62 "2021-09-09T23:51:23Z")

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Won’t happen. The old guard will never allow you to touch skirm/goon without a mass riot. The amount of resistance I got from them a while back for merely contemplating changing natives to make them viable was immense. Touching something so core to their experience? Oh boy. No way.

Some are still salty over Dragoons being nerfed to 20 range resist from 30, even though they shouldn’t have range resistance at all.

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