GAME INFORMATION
Age of Empires DE update 141935. Version: 101.03.10863.0 (#141935) 17957298
- GAME BUILD #: 141935
- GAME PLATFORM: Steam / Microsoft Store
- OPERATING SYSTEM: Windows 11 24H2
ISSUE EXPERIENCED
Using Launch options in steam SKIPINTRO DEBUGSPEEDS LOGSYSTEMS=AIScript AISCRIPTDEBUGGING
However the created log folder for the session only has Main.txt
Example
Age of Empires 2 DE\logs\2025.04.22-2252.06
→ contains only Main.txt and not detailed logging
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS) → No log created
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Add LOGSYSTEMS=AIScript AISCRIPTDEBUGGING to start options.
- Start the game and create a game/lobby. start /end the game. Close AoE application.
- Check the logs Users\userrname\Games\Age of Empires 2 DE\logs
- Go into latest folder (timestamp of session). Check for log. No log there
EXPECTED RESULT
A detailed log file consisting of detailed log, also stuff that the AI pushed into log with (log "lorem ipsum)
IMAGE / Additional Information
Main.txt content
[Main] : BaseGame constructor 1
[Main] : BaseGame constructor Before OpenFileById()
[Main] : BaseGame constructor After OpenFileById()
[Main] : BaseGame constructor 3
[Main] : BaseGame constructor 4
[Main] : BaseGame constructor 6
[Main] : BaseGame constructor 7
[Main] : BaseGame constructor 8
[Main] : BaseGame constructor done
[Main] : Game constructor 1
[Main] : Game constructor 2
[Main] : PreModManagerInit 1
[Main] : ...success! About to setup graphics...
[Main] : ...success! About to setup mouse...
[Main] : ...success! About to setup cursors...
[Main] : ...success! About to setup blank screen...
[Main] : ...success! About to setup chat...
[Main] : ...success! About to setup communications handler...
[Main] : Game::install modded languages
[Main] : Game::open resource packages
[Main] : BaseGame::GameSetupPostModManagerInit() enter
[Main] : palettes
[Main] : shapes
[Main] : sound system
[Main] : .oO Wwise Audio - Init Oo.
[Main] : .oO Wwise Audio - Init Finished Oo.
[Main] : BaseGame::GameSetupPostModManagerInit() succeeded
[Main] :
Play intro video AOEIIDE_TITLEVIDEO...
[Main] : ...Skipping due to commandline
[Main] : VideoPlayer shutting down. Advance to main menu...
[Main] : endMovieFunction complete
[Main] : set_interface_messages...
[Main] : ... done set_interface_messages
[Main] :
About to load player profile (player.nfp)...
[Main] : Attempting load profile Player.nfp
[Main] : Successfully loaded profile
[Main] : ...finished with player profile.
[Main] : Game::setup() before hotkeys
[Main] : Game::setup() after hotkeys
[Main] :
About to load player profile (player.nfp)...
[Main] : Attempting load profile Player.nfp
[Main] : Successfully loaded profile
[Main] : ...finished with player profile.
[Main] : Game::setup() before hotkeys
[Main] : Game::setup() after hotkeys
[Main] : .oO Wwise Audio - Begin Shutdown Oo.
[Main] : .oO Wwise Audio - Shutdown Complete Oo.
[Main] : exiting
Notice its detecting the command line [Main] : …Skipping due to commandline
ALso i noticed that SlowLog Creation also stopped. So sth. changed for logging.
GAME FILES (SAVE / RECORDING)
— Happens every session
