Are Y’all ready for some AZTEC NERFS!!!
just kidding, spining this off from my haud mods, I want to try implementing a few things (some for fun others more out there) ideas for Aztec, a few are more wider ideas for native american game play and are developed from the haud mod
Starting with unit changes.
Warrrior Priest, Priestess and Healers
Can build Community plaza (same as Haud mod)
Eagle Runner Knight
Now tagged as Foot Archer (allowing for benefits from other changes later), Min range removed (it apparently had minimum range, never knew)
Jaguar Prowl Knight
Promotion changes from increasing HP to faster attack speed (5%/10%/15%) (I dont like that it effectively heals from kills, this way it makes it more of a DPS machine rather then the way it works now)
Siege damage reduced from 36 to 25 (want to reduce the heavy infantry eat ur units and ur base thing)
Arrow Knight (EXPERIMENTAL)
This is a unit of repute that has quite a bit of discussion on its capabilities, I am using it as a test of implementing possible ways for it maybe not be too extreme one way or another.
EXPERIMENTAL CHANGE - Arrow knight can now use SIEGE ATTACK against ARTILLERY (abusing an lesser known interaction where if you put long range siege infantry in melee mode, they will use the siege attack against ships instead of the normal attack, I have made it so that Arrow knights do the same against artillery, and since the siege attack has higher priority then the normal range attack, this should mean that it will always try to use siege attack against artillery)
Heavy infantry tag removed
Siege damage increased from 39 to 40, siege range increased from 30 to 34.
Range attack decreased to 6
HP increased to 215, range armour decreased from 40 to 20
Multipliers against artillery, Cav and Shock infantry Removed
The idea here is to allow it to do its 2 roles more seperately and cleanly rather then leading to the situation where buffing it against artillery makes it clear units too easily. Noted that with its current siege damage, it actually has less then half DPS against artillery then non-patch ( due range attack multiplier and 1.5 ROF) but has longer range to compensate
Increased HP to allow survivalbility against splash damage (even if artillery deals 0.5 damage, the splash can offset that) and melee
If this is a decent idea ,could be a good change for other high siege units.