Modding support and Workshop for AOE 2 DE?

not if its easier to install with their method, if they have an integrated mod browser

Having the same mods available for both platforms is a very good reason not to use the steam workshop. However, that means the website has to deliver as a good modding center. For Aoe1 DE you can currently only download scenarios, and you have to place them manually. That definitely has to improve a lot.


Game could still have Steam workshop in addition to AOE website. Modders like to distribute their work to as many people as possible so it is reasonable to expect that they would distribute to both Steam workshop and AOE website.
Players using Steam could use workshop and players using Microsoft Store could use AOE website.

That still means that different mods would be available depending on the platform you play on, which is not ideal. If the website offers good mod support, I’m in favour of not using the steam workshop for that reason. If it’s a massive downgrade in features, not so much.

Ideally there would be an in-game mod manager using the website in the background.


I worry a lot that AOE2DE have only scenarios as AOE:DE. Developers only give out vague words on reddit about that, and whether support steamworkshop or not is unknown still. They really don’t know how to communicate with their players, and all questions on this forum seem unanswered.

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Welcome to official forums, this was the same scenario with AoEDE.

Today I read a website where they posted about AoE II DE. Sorry I do not remember the website.

That website said modding will be made available for AoE 2 DE.

I use ccleaner so I do not have website history in my web browser.

Any way I will try to find out the website or a similar one with same info.


Will there be mod support for Steam and the Windows Store?

All mods will go through to make sure all mods are available to both MS Store and Steam players.

There is currently no information about the ability to import existing mods from AoE II: HD.

Finally found the website and I have posted it above.



In my memory they once said similar words about modding of AOE1:DE, while we get only few user made scenarios at last. I wonder what’s “mod” in developers’ mind.


If I remember correctly it was said that existing mods would need to be run through a conversion tool, but then they will work. So I expect most regular mods to work. There might still be some restrictions on stuff like data mod support. I’ll see if I can find the source on that.

Edit: Here’s the source:

Personally I’m more worried that the usability of the website will be low (having to copy files manually or something along those lines)

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Yes they have say it give a mod support for AoE DE and it will give flare. But it’s doesn’t come.

updated the FAQ thanks for pointing that out.

So how about graphic mods? I’m sure they can’t be converted into a new graphic engine.

What you makes you think the graphics engine is new? From what we know that’s not the case. It still uses sprites, just with more directions for units and at a higher resolution. So an upgrade, not a replacement.
Not all graphic mods might be convertable, e.g. unit mods probably won’t function correctly because of the missing directions, but it shouldn’t be a problem of graphics mods themselves. E.g. different looking resources should be convertible just fine.

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The original engine is 256-color, while DE obviously have a true-color graphic, at least the current slp editor will be useless with that new format.

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SLX studio can handle slps from AoE1:DE, it should be fine with AoE2:DE as well.

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So there must be my mistake. Thank you for clear my worry!

Also, if AoE2 DE is like AoE DE, it still uses 256 color palettes, it’s just that it has several to chose from, unlike AoE2 where all ingame graphics use the same palette.

I need. I mean NEED pussywood.

pussywood and grid will be built-in game options.


What a surprise! I can hardly believe that colorful graphic is made of 256 color images…