Modify Protounit trigger with the Population Count field crash

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: v. 100.13.58325.0
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

In the scenario editor, the trigger Modify Protounit Data (or simply Modify Protounit, same issue) crashes the game when the field “Population Count” is used.

This issue does not appear in the older versions. My scenarios that used this trigger do not work anymore now…

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Open the scenario editor
  2. Create a trigger “Modify Protounit” (or “Modify Protounit Data”)
  3. Fill it correctly with the “Population Count” Field
  4. Play

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

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Oh yes ! The issue is fixed ! My scenarios work again ! Thanks devs ! :heart:

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