Moding with steam AOE4? Is it possible?

You can, but file locking is generally a necessary mechanism (obviously). The difference between moving a handful of files and the hundreds that will end up getting moved or read from in something like a modern video game is huge.

Don’t get me wrong, in the context of Age IV mapping specifically it’s tedious and I know it’s frustrating, but the OS has little to do with it at the scale of complexity video games operate.

It’s theoretically possible to design a UNIX-specific fork of everything but that’s likely a very hard sell for budget. Games are made cross-platform, or they’re made platform-first and ported. They don’t tend to be made independently on both platforms just to possibly overcome a conflict in asset integrity at runtime and games modding.

There are commands to bulk test mapgen that might speed up your workflow. Can’t dig them up on mobile though. A great tool here is something Drumsin made, an unofficial tool for debugging generated map code.

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