Monaspa deals more damage than advertised

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: current
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

when using monaspa they deal more damage than advertised: using a single monaspa against an unarmoured arbalest the damage is correct.
However when using multiple the damage seems to increase too fast:
even with just 1 monaspa nearby, the arbalest already takes 13 dmg and the first hit, 12 on the second, even though it is still displayed as 12 on the unit card
with 2 nearby units, it’s 13 dmg on each hit, while it also still say 12 on the unit card.
with 3 nearby units it’s 14, then 13
with 4 nearby units it’s 14
with 5 nearby units the unit card finally displays 12 + 1, but it’s dealing 14 damage

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. place 3 monaspa in the scenario editor, see how much damage they do to a unit without armour.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

either it should say 12+1 once there are 2 units nearby, or the unit should only do 12 damage (or something fractional)

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

This is an issue the team is aware of and currently working on a solution :slight_smile:
Thanks for your report!