In a game of 10+ players I could see such a feature being enjoyable in a FFA.
With fewer players teaming through such a feature would be a must, and that’s just restrictive and booring.
If the diplomatic decision enables vision, all backstabbing becomes so much harder.
If the diplomatic Decision enables sending resources, any player could end up as a trap to a rusher.
Would alliances be displayed for all to see?
Would an alliance be able to be ‘visible’, with more options available and/or chosen to be ‘hidden’/secret, with fewer team abilities applying?
I like the chaos and spontanity in FFAs, a diplomatic function would very certainly hamper it if it takes over 3 sec to form an alliance.
Ex click someone’s chattext and select which alliance. Might be short and easy enough. And a combo commando like @+’number of player in order’
However… when 4 players remains, we all know the strongest team will win and then battle it out between themselves. However if a condition of resources could be set to form an alliance, circumstances could change for the battered party amongst 3, as new alliances are forged