More liveliness of /Animation and biome

It is certainly possible with relatively little programming effort to add small but actually important details into the environment that make the whole game more lively:

-Chickens in the village center could move around a bit

-Horses in the building stable could move their tails

-Arrows that hit after a unit has been killed may get stuck in the ground

-Corpses could slowly disappear into the ground

-Reload animation on each siege unit with these “ghost silhouettes”

-Wild animals that match the different biomes

-Units in siege mode could visibly carry their weapons sheathed on their backs or similar as is the case in AoE 3

-footprints/wheel tracks
in snow and sand

-The self-made banner could blow small but still visible in the wind on important buildings such as the village center

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One of the reasons AOE3 is my favorite is the ducks in the ponds, the birds flying in the sky, the general liveliness of the environments.

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