More than several posts talking about how unbalanced Mexico is

boy you are NOT ready to hear about indias cavalry

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Pffff, India is one of the civs with more varierty you can’t compare to a civ like MĂ©xico.

First of all they can make Cammels, Elephants and have access to Erupean Heavy cav via Consulate. And thats starting from early-mid game without need to send a bunch of cards or making weird revolution stuff.

I will be more specific because apparently I have to explain this very obvious issue. A cavalry acting as a DIRECT COUNTER to its own counter (read: heavy infantry) needs to come with some sort of penalty and downside. All other cavalry that are good vs HEAVY infantry are bad vs HEAVY cav. Its just a tradeoff that is required to keep a unit in check. In age 2 its non issue, the unit is fine. but once things stack up it is a monster, specifically in lategame. This really isn’t as difficult as you’re making it out to be

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They DO NOT counter heavy infantry. The only way they can counter such units its when players dont use musk [example] properly, so this seems more of a player issue than game issue.

Regular age 3 musk [MELEE MODE] vs Full age 3 Chinaco [Equal resources]:

what part of lategame doesnt compute for you

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I think we should open a new thread specially talking about late game, where A LOT OF CIVS are unbalanced due to variety [civ boom style, cards, natives, eco, uniqueness] in that stage.

If thats the issue then maybe changes should be addressed in that stage, because nerfing a unit from the root [I mean that it will be weaker from the very start of game] then it would unbalance a lot of 1v1 Supremacy stuff, that game mode has always been prioritized in professional gaming.

or, this is completely crazy, maybe it is actually just the one unit that is the problem and the evidence is like 3 dozen threads discussing exactly the same issue.

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Its curious that of the “thousands” of threads none of it includes evidence [game record or video] showing how Chinaco single unit entirely breaks the game lol
If that kind of evidence was present we could understand really what is happening, and know if it is really a game problem or just a player issue.

I insist this is a player issue, since high ELO players have no problem countering some cav.

no one cares about age 2 or 3 supremacy, regardless of elo. stop throwing elo out there for this, it isnt relevant.

thats this thread.

did you actually watch the video on this thread? where they beat cuirassiers? the gold standard of extraordinary cavalry? you cannot possibly argue in good faith on literally the thread with the video that any evidence doesn’t exist. its embarrassing.

edit: 3 dozen = thousands

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:point_down:

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OK, OK

I think with this you already said it all. Bye

I cant have a good faith argument so I leave. Classic.

There’s no argument to make. Chinaco slightly counters heavy hand cav so, it is expected to be slightly over the units of same level. After a lot of cards and boosts many civs become strong in late game, each one on their own style.

Why don’t you upload Chinacos vs their true counters [dragoon & helbarier] and see how they get massacred. If they could counter those two then it would be a game breaking unit, but that’s not the case!

“there’s no argument to make”
that’s why there’s so many threads specifically discussing chinacos

again, this isnt the issue. you’re talking in circles to avoid the point being made in the original post. ive pointed out, as have others, this is specifically the inconsistency of a lancer unit also countering heavy cavalry. Not every civ has a good enough heavy infantry or ranged cavalry, so consistency is important. countering heavy infantry is already an exception for a heavy cavalry unit, it doesn’t need 2 special exceptions, and especially not on a unit that can be carded and augmented by auras and charged attacks. this is specifically referring to the way things scale and stack in the late game to cause the unit to vastly overperform against multiple unit types. The charged attack stacked with the heavy cav multiplier is especially problematic.

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Yeah this guy usually shows up, posts his vid of 0 micro huss v chinaco, ignores all other evidence or game viewpoints, and declares victory. Dont worry too much the man just loves these chinacos. Given their drip somewhat understandable

Again its common knowledge this unit outscales just about anything comparable, even france cav, as a lancer. With Caballeros. Despite mexico being also very top tier late game civ with plethora of options, that remains unnerfed cause if you want nagi or lancers and huss in one, and pay 6 bucks, well by god youll get those delivered.

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If by weak you mean “kill them before the 15th minute mark” then yes, they are weak. Industrial age Mexico is quite scary, probably only dutch and otto, which are also OP right now, can keep up with them.

There is a part 2 already out https://youtu.be/uYLgH1Wd39c?si=sfNeRurs2M3UvQuE

And to no suprise they beat most most matchups, but the native cav unit were a pleasent suprise for me, making they lose 8 of the 63 matchups 87% wr, weak cav i must say


Also want to point that they win to bosniak their merc version, but lose to the winged hussar wich is their native version.

thats probably because they were had the french version, which is probably the most roided version they can possibly be, with +25% atk and +45%HP native boost and then another +30% atk and +15%HP from the cav cards and native units tend to have some better base stats in exchange for build limits (which wasnt applied here)

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Yeah, is one of the most broken aspects of Mexico the other is their nats (Treaty
), This unit is capable of beating some musk units, they are now antieverything units. The charge attack made them insane.

Yeah, maybe is that the easiest way-

i hate playing vs mexico. something feels overturned, like, the potential for early age 2 pressure and followup are too good, and their units/mass are insane. pikes too swarmy, skirms and cav perform great. idc about the gimmicky revolts, that ship has sailed.

10 insurgentes (oh and 2 heroes?) just beat 5 xbow or 5 musk lol. can’t even defend a TP from them. age 1 forward shipment point w/rax age up w/flag for boosted build speed and unit prod (and unit stats) is really gud

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