# More Unique Revolts

**URL:** <https://forums.ageofempires.com/t/more-unique-revolts/287969>\
**Category:** III - Discussion\
**Created:** [July 25, 2026, 7:12pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969 "2026-07-25T19:12:08Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![DoomedWorld](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/doomedworld/32/174319_2.png) [@DoomedWorld](https://forums.ageofempires.com/u/DoomedWorld)\
**Post date:** [July 25, 2026, 7:12pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/1 "2026-07-25T19:12:08Z")

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Jakobits and Cromwell for British Please

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**Author:** ![CrabierAlloy51](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/crabieralloy51/32/196833_2.png) [@CrabierAlloy51](https://forums.ageofempires.com/u/CrabierAlloy51)\
**Post date:** [July 25, 2026, 10:25pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/2 "2026-07-25T22:25:00Z")

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Jacobites, Irish and my favorite crackpot idea for a unique Brit Revolt: an Industrial Revolution.

The Dutch could also get a Belgian Revolution.

I think after considering it since the patch came out, I honestly would like Russians to get a Tatar revolt more than a Cossack revolt. Not that it wouldn’t work, but I think it’d be more unique.

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**Author:** ![zeppelino24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/zeppelino24/32/148882_2.png) [@zeppelino24](https://forums.ageofempires.com/u/zeppelino24)\
**Post date:** [July 25, 2026, 11:23pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/3 "2026-07-25T23:23:01Z")

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Or better yet, why not add a new factory shipment card for the British that is themed around the Victorian era and features unique technologies? P.S. I’m still waiting for a revamp of British Manors and some unique mechanics or new technologies for them.

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**Author:** ![zeppelino24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/zeppelino24/32/148882_2.png) [@zeppelino24](https://forums.ageofempires.com/u/zeppelino24)\
**Post date:** [July 25, 2026, 11:28pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/4 "2026-07-25T23:28:20Z")

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I hope they add the Belgian Revolution for the Dutch. It could be similar to the new Federal Germany revolt.

 ![Belgian Flag](https://forums.ageofempires.com/uploads/default/original/3X/e/b/eb5b540fac94b530022e1afe15ea5ac90df57062.png)

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**Author:** ![CrabierAlloy51](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/crabieralloy51/32/196833_2.png) [@CrabierAlloy51](https://forums.ageofempires.com/u/CrabierAlloy51)\
**Post date:** [July 25, 2026, 11:46pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/5 "2026-07-25T23:46:37Z")

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At the very least a unique skin and icon… There are so many beautiful examples of English architecture to draw from

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**Author:** ![zeppelino24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/zeppelino24/32/148882_2.png) [@zeppelino24](https://forums.ageofempires.com/u/zeppelino24)\
**Post date:** [July 25, 2026, 11:50pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/6 "2026-07-25T23:50:21Z")

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You’re absolutely right; a unique appearance, at the very least, wouldn’t hurt.

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**Author:** ![MatM1996](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matm1996/32/29566_2.png) [@MatM1996](https://forums.ageofempires.com/u/MatM1996)\
**Post date:** [July 26, 2026, 9:59am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/7 "2026-07-26T09:59:17Z")

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Austria and the Swiss Confederation for the Germans, and Revolutionary Serbia and Greece for the Ottomans…

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/5/c/5c7c50a5c280f08917b5cc1be693e99683673c0f.png)

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/f/e/fecfe985f30efd7413def0cb6ba4c091b95098ec.png)

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/2/3/231ef723e5f82ff083316e2d4d558ddf8e2cf9f8.png)

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/1/d/1de5af1b886c8cedd0e16a4e4d9f47c5270d5c31.png)

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**Author:** ![SirBarnzy1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sirbarnzy1/32/130346_2.png) [@SirBarnzy1](https://forums.ageofempires.com/u/SirBarnzy1)\
**Post date:** [July 26, 2026, 10:31am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/8 "2026-07-26T10:31:23Z")

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**British**

**Pirate Republic (Nassau)**  
Mentioned by others and myself plenty of times. Haiti could do with being removed as it’s really not much of a British revolution. So here’s the Flying Gang’s **Pirate Republic**

Makes an interesting, historically grounded ‘revolution’ - basically an interwar period where disenfranchised sailors/privateers turned to piracy, began a loose republic and used the shallow coast of the Bahamas as teh idea base to launch raids on vessels and Spanish wrecks. Apologies ahead for perhaps the scattergun approach to the listing of units, buildings, shipments, etc - in reality it would probably be only a few elements from the list as Rev civ

**Home City: Nassau**

Changes:

**Upon Revolt:**

- **Houses** & **Stables** are replaced by **Pirates**

- **Town Center** changes aesthetically to the tent campaign building ‘Command Post’, with a more worn & weathered look

- **Walls** cannot be built

- **Outposts** replaced with **Lookout Posts** (campaign Fort Tower) - with larger FOV and able to train Outlaws

- **Raiding** mechanic - Coin bounty can be gained when enemy units are killed. Wood bounty on building destruction, with additional Coin and Food plunder on respective resource production buildings.

- Explorer becomes **Pirate Commander** (Commander over Captain as it’s not just one fleet he owns…). Armed with Musketoon, has Swanshot (AoE attack) ability and can construct **Tent Camp Towns**. Named Hornigold or Jennings.

**Land Units**

- Settlers become **Baymen**. The ‘pirate lumberjacks’. Armed with Buccaneer Guns (long barrel muskets used by pirates more than commonly than you think) and Felling axes for melee - can chop wood and hunt, in addition to filling out a crossbow-esque role for combat (tougher but shorter range than Topmen). _Note_ - resource-procurement requires **Rum-Punch** shipment to unlock!

- Musketeers upgraded to **Freebooters** - their melee (cutlass) becomes worse, however in Carolean style, their ranged attack (muskets) become better (along with small cav multi). Again pirates, much preferred muskets over melee.

- Pikemen become **Pressed Men** - aesthetically a bit ragged and rough, Pressed Men, armed with Boarding Pikes, are cheape and fast on their feet. Expendable way to distract the enemy whilst your Freebooters fire.

- **Grenadier Crew** replaces Grenadiers. Can toggle between Grenados and Firepots (damage over time, shorter range). Less HP, cheaper but faster on their little (barefooted) pirate feet.

- Spies become **Intelligencers** - essentially spies that can bribe enemy units (think Priest convert) for cash on ability use. Armed with flintlock pistol.

- **Boarders** become available - reskinned and stat-upgrades versions of the new **Sailor** unit (though armed with a blunderbuss). Armed with Boarding Axe in melee

- **Topmen** - replaces Longbownen/Rangers with a ship’s sharpshooter unit. These are agile marksmen, armed with long-barrel Buccaneer Guns. Can Stealth.

- **Carpenter** - a reskinned Surgeon - builds all structures. Can repair ships. Unlocked via **Sea Artisans**

- **Sea Dogs** - become standard (non-outlaw) versions of the Pirate unit that replace Hand Cav (being hand shock infantry).

- **Mariners** - replaces Dragoons - ranged shock infantry armed with flintlock pistols. Weaker, but 1 pop and cheap.

- **Swivel Gun** - reskinned Leather Cannon. Even less range than LC, but fires grapeshot for wider and more powerful AoE damage.

- **Ship Gun** - reskinned (Iro) Field Cannon (crewed by Pirate models)

- Other artillery are removed

**Naval:**

- **Caravels** are replaced by **Rowboat Raiders** (Rowboat model with Pirate crew)

- **Galleons** get replaced by **Bermudan Sloops** (renamed, tougher Privateers). Can train Pirate Republic infantry. Has the ability, **Boarding Actions** , which allows it to convert other ships _at close range_

- **Fishing boats** - untouched

- **Frigates** - untouched (Golden Age pirates did get hold of full-rigged ships)

- **Monitors** - removed

**Building changes:**

- **Artillery Foundary** gets replaced by **Warehouse** (reskinned Depot). Trains **Grenadier Crew** , **Swivel Gun** , **Ship Gun** , and **Petard**. Gains resource shipment requesting function (ala Basilica/Custom House). Can still detonate.

- **Barracks** changes into **Tent Camp Town** (reskinned Field Hospital/Hospitaller tent) - very cheap, low HP barrracks that support 15 population

- **Tavern** limit significantly increased (also replaces on-screen Church, as well as hosts the Intelligencer)

**Shipments:**  
\*Note: no mention of Letters of Marque/Buccaneers - these were before ‘Golden Age Pirates’ (I.e true piracy and not privateering/buccaneering)

- **Buccaneer Guns** - ranged gunpowder infantry gain a range increase
- **Rum-Punch** - Baymen can chop wood and hunt/forage
- **Signed Articles** - Converts all on-screen **Pressed Men** into **Pirates**
- **Self-funded arms** - **Freebooters** , **Sea Dogs** , and **Topmen** get Flintlock **Charged shot** ability
- **Logwood barricades** - Baymen can construct **Stockades** (campaign building) - small, somewhat weaker fortresses (possibly similar to AD Castles)
- **Captured Coehorns** (Infinite) - ships a number of **Hand Mortars** (with Pirate crew models)
- **Sea Artisans** - ships a group of **Surgeons** , **Carpenters** , **Pirate Drummer** (Drummer reskin). Enables their (limited) training in Taverns. Drummer has **Vaporing** ability, rousing nearby units with combat (HP?) bonuses.
- **Smokers** - Bermudan Sloops and Frigates can convert to Fireships
- **Wreckers** - all units can recover Treasures and mine Coin. Ships a **Salvage Camp** Wagon to plunder from when deployed (not sure on building).
- **Interlopers** - Docks generate Coin depending on how many of your (and ally) Fishing boats are in-game. Upgrades Dock to Advanced Dock and renames Fishing boats to Smuggler Boats. Enables **Pirate Canoa** (native canoes with musket-armed Pirate cews).
- **No Purchase, No Pay** - Unit and building bountry increased
- **Scourge of the Seas** (Infiinite) - Ships a Frigate containing a **Pirate Captain** (a lesser Pirate Commander hero unit), along with a medley of piratical infantry/shock infantry. On land-only maps, you get a cannon or two in lieu of a ship. On the thematic side, Pirate Captains can be named Edward Teach, Sam Bellamy, Charles Vane, etc.
- **Smuggling Syndicate** - Taverns become minor Factories of sorts - allowing a selectable (very small!) resource trickle (no Heavy Cannon option).
- **Feral Spanish Livestock** - ships Feral Pigs and Cows (huntables)

* * *

Could possibly lead to another Revolution by way of the **Pirate Round** (basically the last hurrah for Caribbean Pirates - sailing to the Red Sea for bigger prizes), changing the HC from Nassau to **Ranter Bay** , Madagascar, with shipments that change **Sea Dogs** to **Roundsmen** (even tougher, veteran pirates), Madagascan Warriors, upgrade Trading Posts to cannon-armed **Private Trader** buildings that also allow Outlaw training, unlocking Battleship shipments (representing the much bigger Prize ships aquired), etc. Or that could be too much 😃

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<div class="post-metadata">

**Author:** ![CrabierAlloy51](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/crabieralloy51/32/196833_2.png) [@CrabierAlloy51](https://forums.ageofempires.com/u/CrabierAlloy51)\
**Post date:** [July 26, 2026, 1:15pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/9 "2026-07-26T13:15:48Z")

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Love the concept, I think this would fit well as a Fortress Age Revolt option, like Livonia or the Cossacks.

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**Author:** ![SirBarnzy1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sirbarnzy1/32/130346_2.png) [@SirBarnzy1](https://forums.ageofempires.com/u/SirBarnzy1)\
**Post date:** [July 26, 2026, 5:39pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/10 "2026-07-26T17:39:49Z")

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> [@zeppelino24](#):
>
> Or better yet, why not add a new factory shipment card for the British that is themed around the Victorian era and features unique technologies?

I think this would be the best way, as Revolts in-game are primarily militaristic, whereas the Industrial Revolution was anything but.

I’d rather an early Factory via Fortress Age shipment, called ‘Arkwright’s Factory’ or something else in reference to another Industrial Revolution pioneer. Adds +1 to Factory limit.

If it’s too OP, then the early factory could be a ‘watered down’/lesser version until Industrial.

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**Author:** ![Tapiseiro](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/tapiseiro/32/169453_2.png) [@Tapiseiro](https://forums.ageofempires.com/u/Tapiseiro)\
**Post date:** [July 26, 2026, 9:05pm UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/11 "2026-07-26T21:05:19Z")

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Current state of livonians (teutonic order)

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/8/3/836707ce2c61462cb55004bb5331b24f1bd97ea4.png)

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/4/1/41d51085d99f6d399a87f708042aaf7a7903b4a4.png) = Currently useless or very circunstancial  
 ![image](https://forums.ageofempires.com/uploads/default/original/3X/5/b/5b1f0f88ced8e5d2581eff833b72c3edc1c32326.png) = totally useless

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<div class="post-metadata">

**Author:** ![DoomedWorld](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/doomedworld/32/174319_2.png) [@DoomedWorld](https://forums.ageofempires.com/u/DoomedWorld)\
**Post date:** [July 27, 2026, 1:10am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/12 "2026-07-27T01:10:01Z")

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Another idea was a Janissary Revolt of the Ottomans

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<div class="post-metadata">

**Author:** ![GalacticSet8679](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/galacticset8679/32/147219_2.png) [@GalacticSet8679](https://forums.ageofempires.com/u/GalacticSet8679)\
**Post date:** [July 27, 2026, 2:35am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/13 "2026-07-27T02:35:49Z")

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Make the Hungarian Revolt German only. Replace Ottoman/russian/Maltese with something else (Greece/Bulgaria/Serbia?). It is a 2 parter representing the 1848 Revolt in the first part, unique Revolutionary is the Honved (Grenzer can become a mercenary or something). The second part is the Compromise of 1867. Austria-Hungarian representation for German civ.

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<div class="post-metadata">

**Author:** ![MatM1996](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matm1996/32/29566_2.png) [@MatM1996](https://forums.ageofempires.com/u/MatM1996)\
**Post date:** [July 27, 2026, 3:29am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/14 "2026-07-27T03:29:38Z")

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Yes, a patchwork of European Revolutions (1820-1830-1848)…

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<div class="post-metadata">

**Author:** ![zeppelino24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/zeppelino24/32/148882_2.png) [@zeppelino24](https://forums.ageofempires.com/u/zeppelino24)\
**Post date:** [July 27, 2026, 6:01am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/15 "2026-07-27T06:01:28Z")

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No, not at all; the Livonia revolution is actually quite good. It just needs some polishing—perhaps adding a few more Home City cards would make the difference needed to turn it into an excellent revolution.

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<div class="post-metadata">

**Author:** ![zeppelino24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/zeppelino24/32/148882_2.png) [@zeppelino24](https://forums.ageofempires.com/u/zeppelino24)\
**Post date:** [July 27, 2026, 6:04am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/16 "2026-07-27T06:04:11Z")

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Adding Austria, Serbia, Belgium and Greece as revolutionary options would be fantastic, as that way the entire European map would be covered.

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<div class="post-metadata">

**Author:** ![MatM1996](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matm1996/32/29566_2.png) [@MatM1996](https://forums.ageofempires.com/u/MatM1996)\
**Post date:** [July 27, 2026, 6:07am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/17 "2026-07-27T06:07:31Z")

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Yes, at least if they don’t arrive as complete civilizations, let them arrive as revolutions, so whoever wants to play with Prussia can play with Prussia and whoever wants to can play with Austria without having to break up the Germans…

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<div class="post-metadata">

**Author:** ![zeppelino24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/zeppelino24/32/148882_2.png) [@zeppelino24](https://forums.ageofempires.com/u/zeppelino24)\
**Post date:** [July 27, 2026, 6:22am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/18 "2026-07-27T06:22:55Z")

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Exactly, that’s how it should be.

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<div class="post-metadata">

**Author:** ![SchwarzeGarde49](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/schwarzegarde49/32/144601_2.png) [@SchwarzeGarde49](https://forums.ageofempires.com/u/SchwarzeGarde49)\
**Post date:** [July 27, 2026, 6:53am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/19 "2026-07-27T06:53:54Z")

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Not exactly a revolt but I’d like to see a Chinese equivalent of Meiji restoration - The Self-Strengthening Movement (1861–1895).

So that units in the endgame look on par with endgame historical units.

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<div class="post-metadata">

**Author:** ![MatM1996](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matm1996/32/29566_2.png) [@MatM1996](https://forums.ageofempires.com/u/MatM1996)\
**Post date:** [July 27, 2026, 8:01am UTC](https://forums.ageofempires.com/t/more-unique-revolts/287969/20 "2026-07-27T08:01:40Z")

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Yes, I was thinking of a “Boxer Rebellion,” “Cixi Reforms,” ​​or “New Policies” card, or something like that, or even the “Westernization” card for the Russians…

[Next page](https://forums.ageofempires.com/t/more-unique-revolts/287969.md?page=2)
