Muisca - Temple Guard - Monastery Issue?

Temple guard is unaffected by Mponastery technologies. Please modify this.

As a unit that can be made on the temple, should not the temple guard also be affected by the Sanctity and Fervor technologies, as they do to other units made on the temple?

Currently, these 2 technologies do not change this unit’s stats.

This will help this civ stop being the weakest among the new DLC civs.

2 Likes

They would need to take damage froms scouts then, like monks, which would be a problem for the unit making to easily counterabile with their high cost

Also is not like they have weak stats already, and they can even be made at the barracks, not only at the monastery, so are not like Warrior priests in that regard

1 Like

Do they represent some religious order knights/warrior?if not they are fine as it is.

1 Like

They are not monks themselves. They cannot carry relics, can’t heal units, can’t convert units and don’t take monk bonus damage. The Warrior Priest checks of all of those things besides conversion. And on top of that you can train Temple Guards at the barracks and have an Elite Upgrade.

They just guard the temple, they are not monks.

2 Likes

To me, it is a powerful infantry unit that can be trained in the barracks, and on top of that, you also have the possibility of training it in the temple. Overall, that is good enough. I will focus my attention on the Guecha Warrior.

1 Like

My Muisca concept had Swordsmen, Eagles, and Guechas affected by Sanctity and Fervor, so it would be interesting to have at least one unit to carry on this concept. Temple Guards are already borderline OP though, so they don’t need it.

1 Like

One thing I don’t get. Like most civilizations had guards at their holy sites. What makes Muisca most guarding of theirs

1 Like

One thing to note: being affected by sanctity and fervor are only buffs if the base stats remain the same. If base HP is reduced by 15, then being affected by sanctity won’t improve the final HP, but they would need an additional tech to get there, making it a pure nerf.

Reducing by 5 or 10 hp and then having it affected by sanctity is an option - makes the final result stronger, but weakens them earlier in the game (especially in early castle age when players might not have monasteries) by making them a unit that requires additional investment. I’m not certain whether that would be a good change though.

2 Likes

They kind of do. They were a group of selected/chosen people to guard temples and perform religious ceremonies.

sacred natural sites and gold-working art used for religious offerings (tunjos)

I was just giving an idea on how to enhance the Muisca civ. Most people agree that, compared to the other 2 new civs, Muisca is quite weak and performs poorly in the late game.

@JasuniSmith proposed something that could also work.

P.S. Technically speaking, they did function in a religious capacity too, if we wanted it to be a bit more historically accurate. The Muisca didn’t have monks per se.

Fair enough. Guecha does need more work to be in the same level to the other 2 new Unique units. I just have a soft spot for the Temple Guardian Unit.