Game Version: 101.101.35209.0
- Build: 4667120)
- Platform: Steam
Tentative Fix:
enabling V-sync, only works if game is quit, doesn’t take effect in-game during match via options.
This made a difference when trying two difference games, 3v3 populated with AI. Will try again with friends to see if this takes effect.
Issue:
While playing a 3v3 multiplayer (3 players vs 3 Moderate AI) on a Normal sized map a delay starts to appear between command clicks and actions being taken. Timed with a stopwatch as roughly 30 seconds by the 10min (game time 1.7x) mark, increasing to 8 minutes by the 56min (game time) mark.
During this issue units may be seen to move in slow-motion occasionally, the clock icon next to player names in the scores is blue 90% of the time, and notably the units do not unfreeze and speed up. Other players may not experience any delay/lag. Issue MAY be linked to which player created the lobby.
Game does not drop, quit, fully freeze, or disconnect.
Reproduction Steps:
- Have V-Sync disabled?
- Create private multiplayer game on eastus server (nearest).
- populate with 3v3 (tried with just me and rest AI, problem persisted).
- play game and watch in dismay as your commands are increasingly delayed.
- weep over your villager that fell to a boar.
Screenshot
Hardware:
Win 10 10.0.18363 Build 18363
Asus Zenbook UX433FA
CPU: i7-8565U
RAM: 16GB
Graphics: Intel UHD Graphics 620
AoE2 DE Settings:
1920x1080
V-sync off, all left-panel unchecked,
particles low, all right panel unchecked.
Benchmark: 1059.3
I created this Issue because although some posts seemed related the titles did not align with the keywords I naturally thought to search.