Building/Unit behavior
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Building foundations and buildings should be seperated when doule clicking on either one of them
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New Shift-Queue behavior option: Shift + right click on another task should always order my villager to complete the current one first. Currently you have to right click on the current task before shift + right clicking on the next task.
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„No formation“ formation for land military
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Remove destroyed building foundations immediately from the map
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Option to turn off that adding a unit to a control group with shift automatically selects the whole control group.
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Selection modifier keys: Hold a modifier key while drag selecting to determine whether you select economy or military buildings/units.
Hotkeys
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11 more control groups (total of 20)
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Cycle through selected unit types forward/reverse: When having selected at least two different unit types this hotkey would allow to cycle through these without having to interact with the UI.
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Find All Idle Villagers On Screen
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Find All Military Units on Screen, Find All Idle Military Units On Screen
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Mouse wheel as a hotkey
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Option to replace Safe Delete with Hold to delete.
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Option to Split Go to Last Notification into Go to last attack notification and Go to last notification hotkeys
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Remove selected units from control group [number]
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Set own camera rotate hotkey
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Cancel All Items in All Production Queues of Selected Buildings, Cancel Last Item in Production Queue of Selected Buildings
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Find Idle Fishing Boat
Maps
- Coastal Forest, Golden Swamp, Haboob, Land Nomad, Nomad, Socotra (AoE2)
QoL
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Ability to reset the gather point of buildings by selecting the building(s) and hitting the set gather point key twice.
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Automatic deck recognition: Ability to assign created decks to a settings combination. A settings combination consists of the game mode, map (type), team size, (possibly more). The game then automatically detecs the settings and only displays the decks you have assigned to that combination.
Settings
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Inclusive control groups: Units can be part of multiple control groups.
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Mouse wheel sensitivity
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Option to darken the shade of gray used for the explored map.
UI
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Building amount display: Inside the build menu, each icon should have a number on it representing how many of this building you have.
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Control group numbers on top of units
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Display villagers, fishing ships and military units seperately
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Global queue: one icon per unit (unless queued from seperate building). Currently produced units: number in the center of the unit icon. Queued units: in the corner of the unit icon.
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Option to turn „Game World Tooltips“ off without turning off treasure tooltips.
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Shift unqueue
Visuals
- Waypoint flag numbers