Hey, these are some of my ideas of civ bonus. NOTE they all hypothetic.
- Wagon Fort: a Guard Tower but mobile (for a nomadic civ with good defense)
- Cav can garrison on siege weapons, TC and towers (for a nomadic tribe civ with good siege)
- All units get +5 hp for every relic on monastery. (Max 5) (for a fervorious civ)
- Husbandry effect is the double (total of 20% faster cav) (for a civ like Scithians or Balts)
- Archers moves 10% faster (Good for a civ like Nubians, see Dawn of Rome mod design)
- Infantry regenerates 5hp by every 2 killed units (for a civ like Vandals, see Dawn of Rome mod design)
- Scorpions can cut trees
- Onagers don’t kill Ally units
- Archers don’t cost gold,
- Castles +20 pop capacity, but +20% stone cost
TEAM BONUSES
- Cav +10 attack speed
- Trade units move 20% faster
- Ships builds 10% faster
- Villagers +2/+2 armor
- Trade units cost -20 gold and wood
- University upgrades that you research allies get them too, except unable techs for each civ
- Monks train +50% faster, -10 gold cost (to spam monks with allies)
- Houses have no cost
What do you think about these?