My concerns about the balance of the next patch
First of all I am happy with most of the changes but there are things that make me doubt mainly the games of supremacy (1v1)
USA: The state militia was heavily nerfed, although it seemed good to me but a bit exaggerated, what worries me is that they have made the carbines have 14 ranged range and have an 11% better firing rate, the problem Of this, which is with the improvement of the arsenal, they will have 16 range + 10% damage, they will be able to counter the musketeers if they micromanage the units well, The carbines were not weak, the problem is that the state militia was So good that something similar was obscuring them, as happened with the Swedes who did not use the hakkapelittas because the Carolines are very good, Although they have a penalty that their shield has 10% resistance at a distance instead of 20% they cost 40 less resources than the dragon so it will be much easier to spam carbines.
Fort: It is already a strong send, only that due to the way the game develops it is difficult to take advantage of, but even so there are players who do know how to take advantage of them who play turtle, such as the Ottomans, Portuguese and the United States.
They increased the creation experience from 110 to 220 and the life from 8500 to 9000, I believe that the mere fact that they have increased the experience twice, 220 already makes it very viable and friendly in civs that play turtle because if we understand that an ottoman makes a fast ff, and it is sent at minute 7 the fort will reimburse 220 experience so it is good for that minute of the game, but giving 500 more life to a fairly useful structure does not seem fair to me, besides remember that in third we do not have mortars and we complained a long time ago when the Portuguese abused the turtle mode so let’s not repeat those mistakes,
Monastery: The monastery is a structure that is not used much in Asian civilizations, however it has good multi-uses such as creating mercenaries and outlaws and making exclusive improvements to the war hero, in the next patch they will give a drip of 0.7 of xp per second, so it would make it too useful in my opinion, I like the idea that it receives a trickle benefit, but it is more useful that a church should not enjoy the same privilege of a church, I suggest that they lower it to maximum 0.45 xp / s or give the drip of 0.6 gold / s as taverns have.
Asian civilizations have a card at age 1 that gives you a monastery wagon and allows future improvements of the heroes or war monks to decrease by 50%, and for building the monastery wagon you receive 45 of experience plus the trickle of 0.7 / s of experience you are doing well, I tried to make a build order with China which is to send me that shipment instead of the villagers and move on to a second age building the wonder of the monks, the truth is going well to be something troll