My ideas for age 4

Hi there.

I just had my thoughts about the aoe4. There is some things that i found strange. Improvement. Going from stone age to the next. Or unit Improvements
After the progress reaches 100% it happens in a instant. Feels unreal

Idea.

Buildings
Once we go from epoch 1 to 2 let there be instant work on the houses and buildings. Lets say it needs 10 civilians that work on each building and the city gets reworked like in the real world. Houses are renovated every 20 to 30 years. No city renevates all buildings at the same time.

Once a building is updated the developents from the new age become available for this building.
That means even the epoch has not fully upgraded there can be a mill that is already in age 3 while the rest is in age 2. Priority mode infrastructure mode defense mode mulitary …

Once a Improvement gets researched it is beeing applied by the same group of civilians.

Example. I have 3 mills. I press enter new age. 2 to 3. Now i send the workers to mode infrastructure they transform one mill and now i can already improve efficiency of this mill. It gets aplied by one of the same group of civilians. Mill 2 and 3 are now in age 3 and get automaticly the improvment once in age 3.

This goes for all buildings.

With units.
Every building that units can be produced has units working there that are not counted in the max unit. Nor can a user give them command. But…
After a new improvements is being researched. Those start to work on nearby units an change their cloth or give the canons new wheels…
Newly produced units will automatically be at the latest researched position.

War.
When a building is being attaked the production rated gets slowed down. Be it units or food or any other. This way keeping buildings nice has a advantage in war.
Pls add a master button fix city. Fix defense so all respective buildings are kept well.

Strategy.
It is reasonable that arrow units can destroy a tent but a fortress? Please.

An archer with firy arrows can burn a curtain but stones dont burn. To completely destroy a building artillery or other infantry must be used.

So a tent 100% damge can be done by archers
Once it becomes a stone house maybe 30% the rest must be done with other units.

A fort can only suffer 15% damage by archers

A mill can burn easily so archers can create 100% damage. In later epoches once with stone and wood archers can create 60% damage.

This means an army needa to be mixed. And gives a more realistic gameplay

1 Like

Hi there.
I just had my thoughts about AOE. There are some things that I find worthy of improvement.

Improvements

All improvement: going from stone age to the next, or unit improvements happen immediately after the progress reaches 100%. That feels unreal. Would be nice to have a more gradual change over the research time.

On Buildings
Once we go from epoch 1 to 2 let there be instant work on the houses and buildings, randomly selected. Let’s say it needs 10 civilians that work on each building and the city gets reworked like in the real world. Houses are renovated every 20 to 30 years.
No city renovates all buildings at the same time.
Once a building is updated the developments from the new age become available for this building.
That means even the epoch has not fully upgraded there can be a mill that is already in age 3 while the rest is in age 2.
Add a Priority mode: infrastructure mode or defense mode military …
Once an improvement is started to be researched it is being applied by the town maintenance workers.
Houses tend to wear down. Random defects and issues add more drama to gameplay. Fixed by new Unit Town worker

Every building has passive units walking around and add to a more realistic impression. Those units are not counted in the max unit. Nor can a user give them command.

On Units
Units need to be around the building to get upgraded. or a battlewagon or battle tent. Newly produced units get the improvement automatically added.

New Unit, Town worker

I think town worker would be a realistic thing. They are responsible for upgrading and keeping the city nice.
Pls add a master button fix city. Fix defense so all respective buildings are kept well and fixed. This will keep the town maintenance works busy.
Maybe each town center can have a max 5 maintenance worker. This would give the 3 centers more meaning. Distributing centers more wisely as workers tend to flock around center. I think they need to be kept in an automatic work radius called line of site and protection. Town Centers, Towers, Castles… the workers only stay inside those ranges to work there safely automatically. Outside range they need to be sent by hand, and they return to nearest town center to get new work. Equipped with hammers they can fight like civilians.

War

When a building is being attacked the production rate is slowed down. Be it units, food or any other. This way keeping buildings nice has an advantage in war.

Strategy.

It is reasonable that arrow units can completely destroy a tent but a Fort? I don’t think.
An archer with fire arrows can burn a curtain but stones don’t burn. To completely destroy a building of stone, artillery or another infantry must be used.
A tent can suffer 100% damage by archers but once it becomes a stone house maybe max 30% damage can be dealt, while the rest must be done with other units.
A fort can maybe suffer 15% damage by archers
A mill can burn easily so archers can create 100% damage on wooden buildings. In later epochs once with stone and wood archers can create less damage.This means an army needs to be mixed. And gives a more realistic gameplay

1 Like

Idk this system sounds tedious and doesn’t seem to provide much to someone’s experience.
This also presents major gameplay problems because you will have to idle half your economy (if not all) to age up your structures. Also, why would anyone upgrade their houses under this system?
They don’t get better by age and just change aesthetically.

It wouldn’t be bad if every building just had a scaffolding/golden people animation playing until age up.
But only in the case that that change is purely aesthetic and doesn’t require villager idling.
Even this idea has gameplay ramifications because people can just scout you and know you are trying to age up.

2 Likes

There is a difference between realism and playability.

Often, people claim they want realism. I argue that these people don’t know what they’re talking about.

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These ideas all sound super tedious and annoying to deal with, without really improving gameplay in any way. You cannot sacrifice gameplay for “realism”.

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I would like to say that those ideas are great and folow age of empire philosophie.

No other game ever hadd those idea and it would be great to have it in game.

Ignore the haters and keep goin whit the idea.

I love ll of it.

lol no.

So people that disagree are haters ? ok bruv :joy:

1 Like

Maybe you are rigth, i migth have writhen fast a litle, about what i had in my mind and my interess in it.

My writhing clearely do not represent the total people liking.

But still, the idea that was proposed was a great idea, has i see it

But, it is true, it is not age of empire any more, if we had it.

This could be the end of the rts game of age of empire, has we all know it.

A game that last less then 15 minuts, in simple fast paced world of hp bar and cube units.

People will miss that alot.

All gaphical details and animtion are useless, since players need to play fast and don’t have time to look at game.

It is particulary true about the automatic road and decoration generation around buildings, that paint the land in age of empire 4.

I wonder how that genious idea of useless thing was able to get inside the game.

Age of empires 4 is actualy a downgrade of age of empire 2, nothing more.

I am amazed that we can actualy put units on the wall, it is something that was never done in age of empire series and i think it is cool.

Has i see it, the developper strugle to keep game floating, since the flag ship is sinking deep fast to its lunch.

I see a repeat of age of empire online, but less dramatic.

I have absolutely no idea what that meant.