Hi there.
I just had my thoughts about the aoe4. There is some things that i found strange. Improvement. Going from stone age to the next. Or unit Improvements
After the progress reaches 100% it happens in a instant. Feels unreal
Idea.
Buildings
Once we go from epoch 1 to 2 let there be instant work on the houses and buildings. Lets say it needs 10 civilians that work on each building and the city gets reworked like in the real world. Houses are renovated every 20 to 30 years. No city renevates all buildings at the same time.
Once a building is updated the developents from the new age become available for this building.
That means even the epoch has not fully upgraded there can be a mill that is already in age 3 while the rest is in age 2. Priority mode infrastructure mode defense mode mulitary …
Once a Improvement gets researched it is beeing applied by the same group of civilians.
Example. I have 3 mills. I press enter new age. 2 to 3. Now i send the workers to mode infrastructure they transform one mill and now i can already improve efficiency of this mill. It gets aplied by one of the same group of civilians. Mill 2 and 3 are now in age 3 and get automaticly the improvment once in age 3.
This goes for all buildings.
With units.
Every building that units can be produced has units working there that are not counted in the max unit. Nor can a user give them command. But…
After a new improvements is being researched. Those start to work on nearby units an change their cloth or give the canons new wheels…
Newly produced units will automatically be at the latest researched position.
War.
When a building is being attaked the production rated gets slowed down. Be it units or food or any other. This way keeping buildings nice has a advantage in war.
Pls add a master button fix city. Fix defense so all respective buildings are kept well.
Strategy.
It is reasonable that arrow units can destroy a tent but a fortress? Please.
An archer with firy arrows can burn a curtain but stones dont burn. To completely destroy a building artillery or other infantry must be used.
So a tent 100% damge can be done by archers
Once it becomes a stone house maybe 30% the rest must be done with other units.
A fort can only suffer 15% damage by archers
A mill can burn easily so archers can create 100% damage. In later epoches once with stone and wood archers can create 60% damage.
This means an army needa to be mixed. And gives a more realistic gameplay