A list of suggestions for nerfing otmanos, I’m not going to say they’re nerfs, but that’s the general idea.
The mosque generates less XP in Age 1 (from 0.80 to 0.50). This is reset in Age 2.
The initial villager limit is 15. (Limit increased to 25 with 100 money)
The abus rate of fire reverts to 3.5, as it was previously (now 3.0). Its armor is reduced to 0.15 (from 0.20). (Rate of fire and armor are reset with the Veteran upgrade)
Umbarazis (Ulufelis) have their base total hit points changed (473 hit points with only Foundry upgrades). This is reduced to 400 hit points.
Sipahi with area damage reduced by -1 in Age 3 (currently 3) (Resets in Age 4)
Mosque Construction Card: The exclusive upgrades from the Palace Intrigue card receive a 40% discount, instead of 50%.
Palace Intrigue Card:
- New Order Infantry (Nizam): They have no melee damage against cavalry if you don’t research bayonet in the arsenal.
- Topçu Corps: Delivers one less bombard, but costs 1500 coins instead of 2000.
- Kapikulu Corps: Delivers 4 sipahis instead of 5; also, the armor upgrade is only 0.05 in Industrial instead of 0.10 (+0.5 in Imperial).
Akincis: Now costs 500 coins, but sends 10 horse archers.
For French:
Wilderness Warfare moves to Age 3. (Natives and Villagers are too strong in the very early stages)
Coureurs des Bois: Ranged armor is reduced from 0.40 to 0.20, but can be increased to 0.30 with the Market upgrade.
Old Guard is moved to Imperial, and Middle Guard now has grenade launchers.
Other more general changes:
Town centers now cost 600 wood.
Plantations reduce their price to 500 wood (Why 600? They’re more expensive than a town center.)
Markets are now a prerequisite for building TP.