Countering Tower rush isn’t as hard as many people make it to be.
While I do not disagree something has to be done to discourage the huge favorability of tower rushing in 1v1 games.
I would like if they added Battering Rams in Dark age for your villagers.
Biggest mistake people do is the lack of scouting and vision.
If you can detect villagers heading towards you early enough, you can easily counter the tower rush.
And I’ve made a list on the many ways one can prevent Tower and even BBQ rush for different Civs.
However, if you find it challanging to micro your scout enough to keep visuals on the opponent.
Then you can pre-emptivly assume they are going to tower rush you:
If they are English, Mongol or Chinese, it is almost guarantee’d you get Towerrushed.
Preemptivly build defensive towers.
in the opening of the game, set a Villager to Stone.
And put a few extra on wood in the beginning.
I personally like opening with 1 vill on stone 3 on wood and 2 on food, Rallying all new vill on food until I get 8. Then rally 4 new to Gold.
After getting house and nescessary buildings, I always first build a Foreward Tower, then secure exposed resources with towers.
Once I hit feudal I always go for Textiles.
With the help of vision from towers and scouts, whenever I see a villager going to set up a tower, I pull all my villagers to immidietly siege their tower, before they have chanse to finish it, and because my villagers have Textiles upgraded, their spearmen dosn’t hurt villagers.
Upgrade my towers with arrow slits and I should be pretty safe from any tower rush. They might still rush me with towers, but they are unable to position their towers in any way to cripple my econ.
If I play Mongol or Rus, I always make early stables and around 10 Scouts, I use these scouts to specifically counter any tower and rush any battering rams.
My early feudal army usually always consist of Scout-Archers.
With this you are pretty immune against tower rushing.
Why scouts and not horsemen? because scouts are cheap and easy to mass. The key to counter-siege is to mass melee units. Scouts are also rather tanky and self heal + provides extra vision range.
In later game they become valuable assets for map controll.
Opponents who towerrush usually always sink more resources in to rush you, than you do to fend it off if you play it right.