New Battle Royale mode seems nice and all but I think it’s still not there where weak player can play and can come out in top with trickery just like the way all shooting game Battle Royale is handled. I think some changes are still needed although it depends a lot on game dev’s skill and engine limitations.
Battle Royale shouldn’t just remove the economy aspect of the game. Game should start like Nomad-like mod with Deathmatch level of resources. Trade Workshop should be a bonus instead of being the only economy source.
Map size needs to be lot larger. Like super huge. Current size is just too short and the way it is handled only strong player can come out top. Like Giant map with 2x size.
Shortening the map zone should happen with a timer and player must know when is the next zone gonna happen. There will be cooldown time ofcourse.
Zone center radius should be complete random. Being center is very predictable and advantages goes to strongest player only in the game.
Now it’s the controversial part. Increasing player number. It may not be possible due to engine limitation the game has. Game could try to bump up the player number let’s say 24? It’d be great if game manages to break the game limit.
Remake to be accurate. HD Edition was a remaster. Well we all know how that turned out.
Yeah true. Like I said this is the controversial part. But I don’t think it might take that long with zoning system. Otherwise shooting game battle royale would’ve taken long time as well. Nonetheless this is more of a game code issue than the player limit itself. Game faces so many hiccups in 4v4 games
HD was a remaster of 1999 game. But 1999 still performed a lot better. Matter of fact official tournament used to be hosted with WololoKingdoms mod instead. Pathfinding and game performance was/is horrible compared to 1999 version. DE improved all that with Definitive Edition remake ofcourse and here we are.
Sorry, mate, increasing map size or whatever you want to do is not going to help weaker players (in fact I think it would do the opposite).
If you want to buff weaker players (which I don’t think is good) you need to introduce more random elements, which helps players a lot, but are not related to their skill. Like finding free units/ressources, which are randomly spread around the map. Have a 1% chance to start the game with a cobra car. Things like that. I don’t think that would be good though, because it would make the game a lot more frustrating after the first 2-3 rounds where that kind of stuff is fun.
The way to win is getting better, not nerfing good player
EDIT: And as @Parthnan said: T90 won vs pros. There’s certainly more room for weaker players to win already. But stronger players will (obviously) always have an edge in some way.
When you queue solo for Battle Royale, is there a chance you queue against a stacked/premade party? If it is, that is very frustrating for solo players like me. All of them will gang up against the solo players before they turn against one another. Yes, I’m referring to strictly solo matchmaking option for Battle Royale so no prejudices occur as mentioned above.
You mean camping and waiting for other players to do all the work? If anything it sounds better that it’s not possible in AoE2, since you know, we can see everything from above.
It’s already quite big. When I played online the average exploration of the map players had was like 25%. After all defending your bases is more important than worrying how things are going on the other side of the map.
It’s continuous enough that we don’t need it imo.
And how is it supposed to be made? Someone’s base gonna be randomly eaten first because why not? Also randomness doesn’t really help noobs, if anything they will have even less of a chance against it.
The number one reason I will never ever touch Fortnite is because I don’t feel like even trying in a game that pits me against so many player which means the odds of winning or even having a reasonable score and feel like I at least got to play the game is way too slim. 8 players is already quite a lot when you think about it.
And then the noob proceeds to run it in the enemy army without firing while the pro use it to win the game 11 That’s why I feel like randomness would buff the better players as they would know to seize the opportunity.
THIS. RIGHT THERE. As an avid TF2 player that got my fair share of random crit bullcrap I know oh very well that game winning randomness is not much fun, on top of advantaging pros and teaching bad habits to noobs.