Yes, you’ll find it’s legally tricky to bar employees from having booked Christmas holidays ![]()
Very, very untrue hah. Hotkeys took a long time to build, but once it was built it was a completely customisable hotkey setup that they’ve continued to extend and fix issues with - bearing in mind AoE IV has a lot of binds.
Panoramic came out of camera concerns as well. Didn’t make everyone happy. Nothing ever does. We can debate the effectiveness of changes all day. But let’s not revise history and say they “didn’t even consider feedback”.
Without communication, nobody knows. But we’re not just getting variants, we’re getting the Crucible as well, so. That’s something at least, and something that could plausible demand more polishing.
Given that it’s handled by a completely separate studio, odds are that money would just vanish.
It’s better to treat that as a completely separate project. Even if funding comes from the same pool as whoever decides on AoE in general, at that level corporate folk see diversifying as better than re-investing in what’s already making them a return.
The draw of a new market is nearly always too much. The budget assigned to AoE would simply be reduced in absence of that project (guesswork, guesswork).
@EricaEstrelinaHill - r.e. game balance, it’s an important part of keeping a game going. Casual players may often say they don’t care about balance, but they feel it when it’s wrong. Or they’ll feel bored when they ideally shouldn’t.
That said, as I’ve said before, I think AoE IV focuses too much on the MP (and competitive) scene. However, at the same time, it’s the cheaper option r.e building out content for SP (or heaven forbid, improving the mod tools).
But what keeps people playing AoE II? Campaigns, surely? New civilisations, again. And MP. An active multiplayer scene keeps people playing. An active multiplayer scene requires ongoing balancing.
(and mod support also keeps people playing)
I think new civilisations would be a good proverbial shot in the arm for IV. I think releasing only variants in a DLC is going to cause pushback, even if they’re fleshed-out, innovative, and inherently good variants. There’s too much baggage associated with the concept (rightly or wrongly). And I like variants, personally. But the image of them is such that non-variant civilisations need to be included as well.