Across the board, with a few little exceptions, myth units are too powerful. Heroes no longer counter them efficiently. Human units are basically useless once myth units reach the field. Except elephants i guess. If your enemy gets 3+ myth units it is over unless you do the same
In any case, all myth units should get their damage vs heroes reduced by 50% (so it should be 0.25 multiplier). Heroes should all get at least +1 multiplier vs myth units.
Even with these changes, things like minotaurs, avengers or fire giants might require additional nerfs.
It’s funny that devs removed one shot kill ability from single units but now 3 avengers will destroy 30+ units in a few seconds, even with scatter formation while tanking heroes like it’s nothing.
Also hydras gaining heads just from attacking? Lol
Another good idea but badly implemented is shadow teaching for classical and heroic myth units. It should be reduced by at least 50% or be an upgrade if you want to keep current stats.
The game is called “Age of mythology” after all.
I honestly do not think myth units are to strong at the moment. I am pretty happy with the balance regarding myth units at the moment. Norse giants should probably be a bit more expensive though.
Look at pro games and you will see a pretty healthy balance of regular units, myth units and heroes - and that is a pretty good sign. Unfortunately for you it also means you just need to learn to handle them better
Myth Units are supposed to do well vs human units, so it’s intended design if they do. That heroes do nothing against myth units is just wrong. They actually melt them pretty fast unless it’s a really tanky one like a Jotun or Colossus.
They are perfect. In the original people didn’t even make most of the myth units because they weren’t worth it. Now we have an incetive to. You need to micro your heroes and myth units better.
I like how it is. What I also like is that lots of myth units are also good against buildings. When I build myth units in order to counter human units I automatically can also destroy strong buildings now. In AoE4 this was a huge problem as I had to go for the one way ticket called ram or treb.
The primary issue is that heroes do not counter myth units in a cost efficient manner. Probably the only hero that’s efficient enough is the eggy priest but they were very good in the OG as well.
The rest can be easily sniped by a bunch of archers, and most myth units will tank 10+ hero hits, even MU that were considered weak in the OG.
We are still in a kind of closed environment where most people are still playing campaign or single player, but once the public is fully unleashed today, the problems in balance will be very obvious.
In the end i do not except devs to implement both nerfs, but at least one of them will be necessary long term, otherwise it will become a race of who can spam the most MU.
It is ironic that the devs nerfed MU that were considered strong in the original while buffing almost everything else, now everyone is OP except those who were OP before.
The conversation of MU vs HU is a moot point. The issue is that while HU soft counter heroes and heroes soft counter MU, MU hard counter pretty much everything, except heroes which there’s a rock-paper-scisors relationship. This will break balance. If the game is to target pro scene, this needs to change.
From my experience, heroes don’t soft counter MU. Heroes shred them, only not able to do so if they are sniped, but then the MU have to take out the human units before they take out the heroes. That’s a pretty effective RPS.
Greeks have the biggest hero disadvantage - whole strong, their numbers mean they get sniped easier. Eggy mass priests and Norse mass Gods, and Atty with hero arcus, can shred MU’s if micro well enough.
In my experience (I’ve played both betas and played the game since 28 august), leaving MU’s to do their thing w it bout micro sees them utterly annihilated by heroes. You really do have to micro them to use them effectively to keep em away from heroes until humans can take the heroes out
I would say Human Units soft counter Heroes, Myth Units hard counter Human Units and Heroes hard counter Myth Units - especially Greek ones, which is fair as you can get only 4 of them.
Are you maybe playing Atlanteans? Because they surely have the least cost effective heroes (they still work vs Myth Units though - there I could at least somewhat see you talking about them being just a soft counter).