I would like to see more efficient naval combat where you can attack to bases with more naval friendly map designs. So we can have more strategic options and more fun. I would love to know how naval combat changed or is it changed or not.
I usually am kind of sceptic of heavy water maps. If you can win the game with only water control, the map just becomes a race to water control and once that is decided, gg gets called. either there needs to be a way to safely boom on land or at least have good possibilities to send a sneaky landing party over to the enemy even when water control is lost.
I mean water control should not be just for meat. Ships can bombard base but with a limited range so when other player moves it’s town center and buildings a bit far from sea, it won’t be able to fire. Maybe on late ages, ships can have an upgrade for more range to dominate or specific ranged units.
To ‘bridge’ the concept of water maps, there would probably be need of ‘beach’ gameplay, outer-sea gameplay and fieldland gameplay. However, since land and water are seperate, how woukd either be able to interact with the other?
Beach beats Land.
Land beats Water
Water beats Beach.