# Naval rework

**URL:** <https://forums.ageofempires.com/t/naval-rework/237477>\
**Category:** III - Discussion\
**Created:** [August 24, 2023, 9:27am UTC](https://forums.ageofempires.com/t/naval-rework/237477 "2023-08-24T09:27:57Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![M00Z1LLA](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/m00z1lla/32/104042_2.png) [@M00Z1LLA](https://forums.ageofempires.com/u/M00Z1LLA)\
**Post date:** [August 27, 2023, 9:45pm UTC](https://forums.ageofempires.com/t/naval-rework/237477/31 "2023-08-27T21:45:40Z")

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I’d also add [small boats being able to cross shallows](https://forums.ageofempires.com/t/fishing-boats-canoes-and-catamarans-should-be-able-to-cross-shallows/181578) to the list. It would make maps more accessible to fishing boats.

[Melee naval combat is a must](https://forums.ageofempires.com/t/naval-rework-melee-naval-combat/193538), and could be part of the basis of a counter system that isn’t just bigger boats and buildings win.

Maybe instead of naval population, there could be an upgrade where you get to choose to increase the build limit of only one kind of ship. So you could have options of +1 Frigate, +2 Galeons, or +3 Caravels, etc. That would allow you to have a bit more diversity in unit compositions.

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