Has anyone found a way to make Vibrant Land work around other buildings too? I would like it to work with Silos too (and maybe other buildings)
You just need to edit the tech :
<tech name="VibrantLand" orderhint="0">
<displaynameid>STR_TECH_VIBRANT_LAND_NAME</displaynameid>
<rollovertextid>STR_TECH_VIBRANT_LAND_LR</rollovertextid>
<cost resourcetype="Wood">200.0000</cost>
<cost resourcetype="Favor">10.0000</cost>
<researchpoints>30.0000</researchpoints>
<status>UNOBTAINABLE</status>
<icon>resources\chinese\static_color\technologies\vibrant_land_icon.png</icon>
<flag>CountsTowardEconomicScore</flag>
<flag>MythTech</flag>
<effects>
<effect type="CreatePower" protopower="VibrantLand"></effect>
<effect type="Data" action="Gather" amount="1.15" subtype="WorkRate" unittype="WoodResource" relativity="BasePercent">
<target type="ProtoUnit">EconomicUpgraded</target>
</effect>
<effect type="Data" amount="1.00" subtype="SetUnitType" unittype="Dropsite" relativity="Absolute">
<target type="ProtoUnit">House</target>
</effect>
<effect type="Data" amount="1.00" subtype="SetUnitType" unittype="WoodDropsite" relativity="Absolute">
<target type="ProtoUnit">House</target>
</effect>
<effect type="Data" amount="1.00" subtype="CarryCapacity" resource="Wood" relativity="Assign" tooltipid="STR_TECH_VIBRANT_LAND_OVERRIDE">
<target type="ProtoUnit">House</target>
</effect>
</effects>
</tech>