Idc what people say, “Archer Ball” in its entirety needs to be nerfed into the Earth’s core. Every game I’ve played, regardless of which pantheon or god my opponent plays as, spams nothing but archers, siege units, as well as myth units and they all utilize the same act strategy to win. The siege units and myth units aren’t problem themselves, its that the the unglodly amount of archers melt everything in their path with the help of techs from each respective Major and Mino gods to prevent them and their corresponding units to be killed. I do not know how to counteract this strategy as spamming units that are are supposed to counter archers are immediately killed before they manage to reach them. So I propose their should be a limit of how many ranged units a player can have, buff their respective counters so they can do their job, or nerf their damage output, range, and/or their respective techs. The amounts of games I have lost due to this dumbass strategy is what made me quit this game for awhile, as I was sick and tired of losing back to back.
Wonder if people realize how much stacking nerfs upon nerfs matter.
Also, in case the goal is to improve, taking a step back and seeing how you could have won instead of nerfing what your lost to is a great way to climb up.
What part of that I keep losing to this strategy don’t you understand? Theres little to no counter play to it and it needs a nerf
Given how the people you play versus are losing to other players you can confidently conclude this is false. Otherwise they would be winning all games if there wasent a thing one could do about it.
IMO this just shows theres some mistake in you way of approaching the match. i dont wanna sound rude, but why you of all players losing to something should be considered as the pinacle of everything that can be tried to beat X or Y strat?
Surely theres things you can improve about your gameplay that can help you
The entire reason I quit this game was because of this strategy. For the life of me I don’t know to conteract it as my army melts right before my eyes. I spent so many recources building a huge army just to sit at my base waiting for them to counter raid and in exchsnge they just sit at their base the entire time. Anytime I try to punish their economy, my army get’s killed almost instantly. I spam coynters like Peltasts, calvery, slingers, etc. and they still get melted. I’m tired of being told that its a skill issue, or that I should uninstal this game, or how I’m trash or whatever. It’s degrading and all I want to do is have fun and make a name for myself, but I’m tired of going against these types of players.
You dont have to unistall or anything of the sort because someone else told you to, play whatever you enjoy. And if you hit a wall with AoM thats also fine.
That said, its hard not to call it a skill issue when once again, the player(s) that you are losing to are losing other matches. Clearly theres playes that are managing to win against it and therefore, theres clearly ways to deal with it.
Not wanting to improve is fine, after all its a game, most people just wanna play for a chill time and not bother with learning in a game and thats your choice. However that goes both ways, if you dont wanna learn from mistakes or look at how others are managing to beat what you consider impossible thats also all on you.
In case you want to, you can always try to play the strategy you deem unbeatable and see if you lose any games. You could get an opponent that knows how to deal with it in a way you didnt think about before and get a better insight on what can go wrong with that strategy.
from what i’ve played, archer balls are always killable, its the matter of using a right composition to outmeneuver the archers and keep their other units occupied while taking the archers out, ofc if you’re facing way more units than you can make then maybe your eco wasn’t nearly big enough to keep the production up, or there wasn’t enough production to keep up, there’s million reasons but all are skill related in the end
while most of my experience does come from campaign, would i be able to beat it on ludicrous if i couldn’t counter such compositions (which are thrown at you constantly btw with minimal prep time), the answer is definitely not, i’d be smoked
what i have learned there however is to read the game and finding holes in the opponents tactics which can then be taken advantage as your execution sharpens
how i see it, when something challenges you to the point you describe (feeling powerless), THAT is when you’re actually going to make the biggest progress skill wise, its the tough situations that push your ability to a new level, you will find yourself improving real fast (my first playthrough of campaign i had tough moments on hard, i still went for ludicrous afterwards and my ability in under 150 hours of play went up massively)
Took your advice and I did well in these recent matches. Still room for improvement. I also took your advice last time as well buy using buildings as an alternative to walls
Record Game2026-09-07.17-14-00 giza Set-Hades.mythrec (8.3 MB)
Record Game2026-09-07.16-32-12 anatolia Set-Tezcatlipoca.mythrec (9.0 MB)

