# Nerf incan trush

**URL:** <https://forums.ageofempires.com/t/nerf-incan-trush/113750>\
**Category:** II - Discussion\
**Created:** [January 11, 2021, 3:06pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750 "2021-01-11T15:06:50Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![JonOli12](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jonoli12/32/50441_2.png) [@JonOli12](https://forums.ageofempires.com/u/JonOli12)\
**Post date:** [January 12, 2021, 9:05am UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/21 "2021-01-12T09:05:02Z")

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Mods often have a lesser playerbase than the base game, and get no official branding. This is way beyond a mod.

But hey, if you think you can do better, show it. Make a mod and have MS recognize it as an official expansion.

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**Author:** ![CactusSteak2171](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/cactussteak2171/32/29684_2.png) [@CactusSteak2171](https://forums.ageofempires.com/u/CactusSteak2171)\
**Post date:** [January 12, 2021, 9:24am UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/22 "2021-01-12T09:24:37Z")

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> [@JonOli12](#):
>
> True, these devs have made the game grow both in content and playerbase, from the days of AoC, which means they are even better than the AoK and AoC devs.

I think we can’t know. Maybe if ES survived, they would have got time to see how AoE2 kept a solid player base, that there was a demand for more and done something about it.

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**Author:** ![JonOli12](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jonoli12/32/50441_2.png) [@JonOli12](https://forums.ageofempires.com/u/JonOli12)\
**Post date:** [January 12, 2021, 9:29am UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/23 "2021-01-12T09:29:05Z")

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I have nothing against the ES devs, but to say the FE team has not done stellar work, is either trolling, or lack of awareness.

Most RTS games, by BIG DEVS and PUBLISHERS like Blizzard and EA, are left broken and unfinished forever, and they hamper down any modding effort to fix those games, on purpose.  
MS has embraced FE, which was not only a great business move, but also earned them points with the AoE playerbase.

The FE devs have, so far, done wonders to the game. I wish Starcraft or C&C had officially recognized and supported mods like AoE2 has.  
Being “just modders” is better than being developers, these days, since modders actually fix and expand games, while devs are not able to.

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**Author:** ![WoodsierCorn696](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/woodsiercorn696/32/29332_2.png) [@WoodsierCorn696](https://forums.ageofempires.com/u/WoodsierCorn696)\
**Post date:** [January 12, 2021, 9:46am UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/24 "2021-01-12T09:46:24Z")

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> [@Chakalmax](#):
>
> Devs seem to don’t like it. And i’m agree with this vision. Tower rush is lame. A bonus on stone is enough to make you above average. What i personnaly think is tower can be a way to support your unit. It should never replace it. And vill should not be a military unit by default. You should use your vill when it’s necessary, not as a main strat. And it’s very sad that one strat with a civ shadows every other strat it could do.

I can seem many players dont like it to face the tower rush, because it is annoying and messy to play against. But i do think it is just a valid strat for some civs. Pre DE this strat was too common, so i agree with a small nerf. But nowadays it is pretty much an uncommon strat, only executed by Incans. So this strat is already pretty uncommon. Most civs dont really opt for this strategy at all. So i dont think we really need to nerf this strat fully into the ground.

If it was a new game and this wasnt meant to be a strategy, then i would agree with nerfing this strategy into the ground. But AoE II was first released 20 years ago. Trushing is become an accepted strategy in this time frame. Just deal with the strategy. As long as a strategy isnt OP, nothing is wrong with the strategy. And i dont think that this strategy is OP.

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**Author:** ![Chakalmax](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/chakalmax/32/43908_2.png) [@Chakalmax](https://forums.ageofempires.com/u/Chakalmax)\
**Post date:** [January 12, 2021, 11:10am UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/25 "2021-01-12T11:10:06Z")

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I don’t really like the fact that people brings the argument that “it has been like that for 20 years, so it should remains like that”. The way people play a game has changed. 20 years ago , 99% wants to play for fun and 1% tryhard. Now it’s kinda the opposite. e-sport “fault” in my opinion. 5 years ago (nearly) nobody drushed and (nearly) nobody trush. Then both these strats became common (until trush nerf).

Trush is super oppressive for new player. It took me a while to respond correctly to it. When you know it exist and when your understood the basic to survive, it’s not OP, i agree. But i don’t think it’s 100% personal) that fighting with tower and vills is normal.  
This rule should apply to every multiplayer game: Cheesy play should be an rare option, not the most efficient way to play. and for incas, I think it’s the most efficient way to play them. They got low winrate on maps with low tower rush potential.(it’s strange that they get a good winrate in arena - due to cheaper castle i supposed?)

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**Author:** ![MatCauthon3](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matcauthon3/32/29474_2.png) [@MatCauthon3](https://forums.ageofempires.com/u/MatCauthon3)\
**Post date:** [January 12, 2021, 11:54am UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/26 "2021-01-12T11:54:14Z")

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> [@Constantinus619](#):
>
> These devs are not same as AOK AOC Devs

True, those devs made the game, but then abandoned doing updates after the released Age of Conquerors. and they didn’t do much to get the pro scene going either

These devs? they continue to support the game, giving us balance patches and hotfixes and working on fixing problems. they also continue to promote the competitive scene and have overseen the GROWTH of a game 20 years old.

> [@Constantinus619](#):
>
> Their ideas are always bad.

according to you, some of their changes have been good, some haven’t, but overall their changes have largely done the job.

> [@Constantinus619](#):
>
> Just they did new civs and keep the fundamental of games

and fixes and promotion of the game for growth and balance changes but yeah, whatever you say.  
also the fundamentals of the game are what kept it popular, why would you change a working formula?

look at how many people are unhappy with the new civs that have aoe3 style bonuses. the moment they step away from the fundamentals and people are up in arms. that is pretty telling.

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**Author:** ![earthshaker4304](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/earthshaker4304/32/29332_2.png) [@earthshaker4304](https://forums.ageofempires.com/u/earthshaker4304)\
**Post date:** [January 12, 2021, 12:59pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/27 "2021-01-12T12:59:30Z")

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My main problem with their trush is that the blacksmith upgrades for vilagers in Feudal are proportionally stronger than similiar armor/attack bonuses for other units. I mean doubling melee armor and adding +50% pierce armor on top of +33% attack for just 250 food (and I’m ignoring the fact that it also helps your m@a/eagles/spears) is too much in my opinion.

Imagine a civ, that would have Castle age tech for knights giving them +2/+1 armor and +3 attack for 300f/375g (5 knights), meaning you would end up with 6/5 armor and 15 attack after blacksmith upgrades. Although not perfect, I think this visualises the Incan vill strenght the best compared to regular vills.

On the other hand, I like it as a defensive bonus, basically countering fletching or armor for scouts/m@a.

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**Author:** ![Chakalmax](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/chakalmax/32/43908_2.png) [@Chakalmax](https://forums.ageofempires.com/u/Chakalmax)\
**Post date:** [January 12, 2021, 1:21pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/28 "2021-01-12T13:21:39Z")

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> [@earthshaker4304](#):
>
> Imagine a civ, that would have Castle age tech for knights giving them +2/+1 armor and +3 attack for 300f/375g (5 knights), meaning you would end up with 6/5 armor and 15 attack after blacksmith upgrades. Although not perfect, I think this visualises the Incan vill strenght the best compared to regular vills.

Minus the fact that you use your vill - i.e collector of resource - trained on a single building and without an attack stance. The comparison is quite bad in my opinion. Especially the lack of attack stance. With an attack stance, it would be the most OP strat in feudal, i’m 100% sure.

The main problem is when an Ican vill figth other vills : a vill with loom kill another vill in 20 hit (3 attack - 1 armor and 40 hp). But it takes 40 hits to kill a incan vill (3 attack -2 armor). In the other hand, the attack upgrade allow an incan vill to kill another vill in 14 hits. A full upgraded incan vill nearly win a 1v2. and he will kill one of them, while the last one remains with low HP. yes it cost you a lot of your eco to aggro with vills but your oponnent have to figth with twice the amount of vill to win a figth. And i’m taking into account the fact that ican player eco is less vulnerable to counter attack and resist/destroy tower faster than regular vills.

I still think a free armor bonus in castle and imp would be better, with something to compensate.  
At least remove attack upgrade - to make it less oppressive mid feudal age

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**Author:** ![FoughtBird1976](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/foughtbird1976/32/96728_2.png) [@FoughtBird1976](https://forums.ageofempires.com/u/FoughtBird1976)\
**Post date:** [January 12, 2021, 1:29pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/29 "2021-01-12T13:29:12Z")

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They aren’t mediocre, they are a great civilisation and the best of the Mesoamerican civs.

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**Author:** ![MatCauthon3](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matcauthon3/32/29474_2.png) [@MatCauthon3](https://forums.ageofempires.com/u/MatCauthon3)\
**Post date:** [January 12, 2021, 1:30pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/30 "2021-01-12T13:30:25Z")

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> [@FoughtBird1976](#):
>
> they are a great civilisation and the best of the Mesoamerican civs.

you’re kidding right?

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**Author:** ![earthshaker4304](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/earthshaker4304/32/29332_2.png) [@earthshaker4304](https://forums.ageofempires.com/u/earthshaker4304)\
**Post date:** [January 12, 2021, 1:32pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/31 "2021-01-12T13:32:33Z")

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The comparisson was meant to reflect the Inca vill vs regular vill fight not neccessarilly vs Feudal millitary. Neither does have an attack stance, so they are equal in that sense, same as the Super knight vs knight in both having an attack stance.

What I meant to say, is that if you get into a fight with an Inca vill, you’d get destroyed pretty badly, similiarly to the Super knight vs regular knight (11 hits vs 20 hits).

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**Author:** ![FoughtBird1976](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/foughtbird1976/32/96728_2.png) [@FoughtBird1976](https://forums.ageofempires.com/u/FoughtBird1976)\
**Post date:** [January 12, 2021, 1:34pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/32 "2021-01-12T13:34:49Z")

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Nope, they have a wider tech tree than the Aztecs and the Mayans and all their bonuses are incredibly useful.

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**Author:** ![MatCauthon3](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matcauthon3/32/29474_2.png) [@MatCauthon3](https://forums.ageofempires.com/u/MatCauthon3)\
**Post date:** [January 12, 2021, 1:36pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/33 "2021-01-12T13:36:42Z")

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> [@FoughtBird1976](#):
>
> they have a wider tech tree than the Aztecs and the Mayans and all their bonuses are incredibly useful.

and the mayans bonuses aren’t useful? on top of having the best eagles and one of the best unique units in the game? and cheaper archers.

pro play puts the Incas as a middle of the road civ and the worst of the Meso civs.  
food for thought

[![](https://forums.ageofempires.com/uploads/default/original/3X/1/f/1f1b8d7d638807c36da527393007aae9f5f21ee2.jpeg "NEW Patch 1v1 Arabia Tierlist") ](https://www.youtube.com/watch?v=tIbpgNV5ssk)

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<div class="post-metadata">

**Author:** ![earthshaker4304](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/earthshaker4304/32/29332_2.png) [@earthshaker4304](https://forums.ageofempires.com/u/earthshaker4304)\
**Post date:** [January 12, 2021, 1:41pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/34 "2021-01-12T13:41:17Z")

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I don’t think none of the Incan bonuses (asuming they don’t abuse their trush) are stronger than any of the following: faster millitary training; more carry capacity (even with the recent nerf); longer lasting res; cheaper archers. And a wider tech tree is not a guarantee of quality, just look at pre-DE Saracens or nowadays Spanish.

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<div class="post-metadata">

**Author:** ![MatCauthon3](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matcauthon3/32/29474_2.png) [@MatCauthon3](https://forums.ageofempires.com/u/MatCauthon3)\
**Post date:** [January 12, 2021, 1:43pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/35 "2021-01-12T13:43:37Z")

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> [@earthshaker4304](#):
>
> And a wider tech tree is not a gurantee of quality, just look at pre-DE Saracens or nowadays Spanish.

also this. about half the top civs have narrow trees and are very specialized, including Mayans, Franks, Huns, and Aztecs

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<div class="post-metadata">

**Author:** ![FoughtBird1976](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/foughtbird1976/32/96728_2.png) [@FoughtBird1976](https://forums.ageofempires.com/u/FoughtBird1976)\
**Post date:** [January 12, 2021, 1:49pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/36 "2021-01-12T13:49:48Z")

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You are just focusing on pro players. Games against the AI goes into the late game most of the time and the Incas are much better in that case than Mayans and Aztecs. Rushing isn’t everything. And their slingers counter jaguar warriors.

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<div class="post-metadata">

**Author:** ![MatCauthon3](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matcauthon3/32/29474_2.png) [@MatCauthon3](https://forums.ageofempires.com/u/MatCauthon3)\
**Post date:** [January 12, 2021, 1:51pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/37 "2021-01-12T13:51:52Z")

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> [@FoughtBird1976](#):
>
> Games against the AI goes into the late game most of the time and the Incas are much better in that case than Mayans and Aztecs.

you don’t determine civ strength against the AI. and games against the AI can also end very early, the AI is actually not very good against rushes

> [@FoughtBird1976](#):
>
> And their slingers counter jaguar warriors.

except Aztecs rarely go Jags.

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<div class="post-metadata">

**Author:** ![FoughtBird1976](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/foughtbird1976/32/96728_2.png) [@FoughtBird1976](https://forums.ageofempires.com/u/FoughtBird1976)\
**Post date:** [January 12, 2021, 1:57pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/38 "2021-01-12T13:57:13Z")

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> [@MatCauthon3](#):
>
> the AI is actually not very good against rushes

The extreme AI is.

> [@MatCauthon3](#):
>
> you don’t determine civ strength against the AI

Almost everyone plays against the AI on occasion, either to practice or because they are afraid of playing multi-player.

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<div class="post-metadata">

**Author:** ![MatCauthon3](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/matcauthon3/32/29474_2.png) [@MatCauthon3](https://forums.ageofempires.com/u/MatCauthon3)\
**Post date:** [January 12, 2021, 2:00pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/39 "2021-01-12T14:00:11Z")

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> [@FoughtBird1976](#):
>
> The extreme AI is.

actually its not. its one of the recommended ways to beat it.

> [@FoughtBird1976](#):
>
> Almost everyone plays against the AI on occasion, either to practice or because they are afraid of playing multi-player.

thats true but they aren’t making balance changes based on play against an AI that caps out at around 1k ELO.

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<div class="post-metadata">

**Author:** ![Chakalmax](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/chakalmax/32/43908_2.png) [@Chakalmax](https://forums.ageofempires.com/u/Chakalmax)\
**Post date:** [January 12, 2021, 2:03pm UTC](https://forums.ageofempires.com/t/nerf-incan-trush/113750/40 "2021-01-12T14:03:01Z")

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> [@FoughtBird1976](#):
>
> > [@MatCauthon3](#):
> >
> > the AI is actually not very good against rushes
> 
> The extreme AI is.

Well it’s more easy to defeat them with a rush than waiting for late game.

> [@FoughtBird1976](#):
>
> > [@MatCauthon3](#):
> >
> > you don’t determine civ strength against the AI
> 
> Almost everyone plays against the AI on occasion, either to practice or because they are afraid of playing multi-player.

Yes but you make balance around multiplayer. Otherwise they wouldn’t change anything at all…

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