No, no, and no. More complex mechanics is the last thing this game needs
This whole thing is a very bad idea that would require massive rebalancing of the entire game and is completely unnecessary.
Reseeding sheep pastures at minute 40 can’t affect the balance. The Mongolian sheep, who have pastures, will be limited to a certain number of sheep per pasture, and this can be balanced. It’s not a dramatic change.
It is a very dramatic change. Huge for balance.
It indirectly buffs every other form of passive income and therefore civs that have them. It changes the whole balance of unit resource costs in the late game.
Passive resources are convenient for civilizations with few heavy units or worse units late game. This balances out the Malian civilization and similar future civilizations like Aztecs, etc., that have been requested by the community.
Therefore, I consider that passive resources for Lancaster was a bad civilization philosophy and should change its passive food resource. However, it has not been among the two most banned in professional tournaments, nor does it have the highest win rate.
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Adding the option for farms to have a food limit like in AoE2 could be an interesting mechanic.
Of course, unlike in AoE2, where they last NEAR NOTHING, they could last for AoE4, say, 12.5 minutes (1000 food, 0.75 gather rate), so that it only affects late-game farms (if you build them at 10 minutes, they’ll affect you at 22.5 minutes). Could be 2000 food for farm to long this mechanic to 25 minutes.
Farm technologies could also serve to reduce the cost of repairing them or prolong the food they produce.
The only problem I see with Reseeding, it that it would affect almost all civs, not just the English and Zhuxi, who in fact, since they can get farms cheaper, would be minimally affected by this. Therefore, the point of the addition would be lost.
And that’s despite the fact that farms have already been nerfed before; they originally had +15% for each mill technology, now they give 10%:
Mill, upgrades:
- +10% (Horticulture)
- +10% (Fertilization)
- +10% (Precision Cross-Bredding)
Total: +30%
Lumber Camp, upgrades:
- +15% (Double Broadax)
- +15% (Lumber Preservation)
- +15%, +5 charge (Crosscut Saw)
Total: +45% + 5 charge
Lumber Camp Miner, improvements:
- +15% (Specialized Pick)
- +15% (Shaft Mine)
- x1.15 gold received (Cupellation)
Total: +45%, x1.15
I just realized that there is no extra Stone Gathering improvement in Imperial Age (IV), since the change in the effects of economic technologies.
Perhaps the Aztecs and Maya deserve their own version of that, since they were good at collecting and carving stone. Perhaps: “Mesoamerican Cement”? Yes, that could work.
This balances out the Malian civilization and similar future civilizations like Aztecs, etc., that have been requested by the community.
Yes, I agree. Historically, it’s also worth mentioning, because the Mexica had one of the best agricultural systems of their time, with chinampas and a large supply of fruits and vegetables. In fact, the Spanish exported several of these crops to Europe, and solved the problem of hunger in many areas, especially with potatoes and tomatoes.
Of course, to balance this out, the Aztecs didn’t have a good gold extraction system, lacking Deep Mines and Cupellation. They could have had other Gold technologies, but with lower bonuses (+15%->+10%).







