Hi, with the new Hussite Wagon mechanic (less damage for units behind it) I guess if would be a good mechanic to give palisades and stone walls this feature too. So, if any of these edifications are between an archer and his target, the damage is reduced.
Different buildings could have diferent damage reduction:
Palisades: 25%
Stone Walls: 50%
Fortified walls: 75%
Foundations hasn`t the feature, just start working when the defense is already builded
No, no - he has a point / it could be reduced further when behind buildings alongside the walls. aesthetically it would be pleasing to have such a feature / a reason to have mobile walls in the form of hussite wagons and having a similar affect with actual walls since they don’t move even if the feature only works for walls and super tall built buildings like castles and wonders.
It would be nice for tall buildings like castles and wonders to fully absorb such damage if the arrows hit the castle/wonder first. Similar to how rams absorb arrow fire for vills from a certain distance behind the ram, the castle/wonder would be on a larger scale -
The walls reducing dmg % based on the wall research level showcases accuracy being lossed and more similar to an actual volley over a wall, minus actually the arrows going for specific targets
Hand Canons and similar units of that type(gunpowder, excluding the bombard canon of course), would be the type I’d have the walls fully tank the full shots with however to increase mechanic diversity.
Perhaps, shooting through the treelines isn’t so farfetched, I’d leave those alone since the thickness of the treeline is the main factor of whether or not bows can go over it / perhaps the treeline is see-through and enemies within shot distance
Whilst I dont think buildings should have this affect, certainly walls should. I’m surprised it hasn’t been added to the game at launch… considering cliffs/elevation literally does the same thing.
The only downside is that walls, especially stone walls, are already very strong… however its certainly worth testing in the next beta build. I would be very interested to see how pro’s look at walls differently in lieu of such a mechanic.
It definitely needs to be considered as a mechanic.
@CaptainMiguel It was one of the concept original devs tried with in the beginning.
And they saw that it would be broken and decided to not add it to the game.
I actually think it would work out opposite: Archers are supposed to raid and get a lead early.
Witht that mechanic it would actually be a huge nerf for archers (as offensive units), but a buff to skirms, monks and mangonels behind walls.